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Experimental GPU overclock
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using System.Collections.Generic;
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using NvAPIWrapper.Native.GPU;
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namespace NvAPIWrapper.Native.Interfaces.GPU
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{
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/// <summary>
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/// Holds information regarding performance states status of a GPU
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/// </summary>
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public interface IPerformanceStatesInfo
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{
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/// <summary>
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/// Gets a boolean value indicating if the device is capable of dynamic performance state switching
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/// </summary>
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bool IsCapableOfDynamicPerformance { get; }
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/// <summary>
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/// Gets a boolean value indicating if the dynamic performance state switching is enable
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/// </summary>
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bool IsDynamicPerformanceEnable { get; }
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/// <summary>
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/// Gets a boolean value indicating if the performance monitoring is enable
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/// </summary>
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bool IsPerformanceMonitorEnable { get; }
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/// <summary>
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/// Gets an array of valid and available performance states information
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/// </summary>
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IPerformanceState[] PerformanceStates { get; }
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/// <summary>
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/// Gets a dictionary of valid and available performance states and their clock information as an array
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/// </summary>
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IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesClock[]> PerformanceStatesClocks { get; }
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/// <summary>
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/// Gets a dictionary of valid and available performance states and their voltage information as an array
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/// </summary>
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IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesVoltage[]> PerformanceStatesVoltages { get; }
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}
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}
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