Experimental GPU overclock

This commit is contained in:
Serge
2023-05-06 14:40:52 +02:00
parent 8e1099545a
commit c61f4d1608
497 changed files with 46937 additions and 232 deletions

View File

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using System.Collections.Generic;
using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.Native.Interfaces.GPU
{
/// <summary>
/// Holds information regarding performance states status of a GPU
/// </summary>
public interface IPerformanceStatesInfo
{
/// <summary>
/// Gets a boolean value indicating if the device is capable of dynamic performance state switching
/// </summary>
bool IsCapableOfDynamicPerformance { get; }
/// <summary>
/// Gets a boolean value indicating if the dynamic performance state switching is enable
/// </summary>
bool IsDynamicPerformanceEnable { get; }
/// <summary>
/// Gets a boolean value indicating if the performance monitoring is enable
/// </summary>
bool IsPerformanceMonitorEnable { get; }
/// <summary>
/// Gets an array of valid and available performance states information
/// </summary>
IPerformanceState[] PerformanceStates { get; }
/// <summary>
/// Gets a dictionary of valid and available performance states and their clock information as an array
/// </summary>
IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesClock[]> PerformanceStatesClocks { get; }
/// <summary>
/// Gets a dictionary of valid and available performance states and their voltage information as an array
/// </summary>
IReadOnlyDictionary<PerformanceStateId, IPerformanceStatesVoltage[]> PerformanceStatesVoltages { get; }
}
}