Experimental GPU overclock

This commit is contained in:
Serge
2023-05-06 14:40:52 +02:00
parent 8e1099545a
commit c61f4d1608
497 changed files with 46937 additions and 232 deletions

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namespace NvAPIWrapper.Native.Interfaces.Mosaic
{
/// <summary>
/// Interface for all DisplaySettings structures
/// </summary>
public interface IDisplaySettings
{
/// <summary>
/// Bits per pixel
/// </summary>
int BitsPerPixel { get; }
/// <summary>
/// Display frequency
/// </summary>
int Frequency { get; }
/// <summary>
/// Display frequency in x1k
/// </summary>
uint FrequencyInMillihertz { get; }
/// <summary>
/// Per-display height
/// </summary>
int Height { get; }
/// <summary>
/// Per-display width
/// </summary>
int Width { get; }
}
}

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using System.Collections.Generic;
using NvAPIWrapper.Native.Mosaic.Structures;
namespace NvAPIWrapper.Native.Interfaces.Mosaic
{
/// <summary>
/// Interface for all GridTopology structures
/// </summary>
public interface IGridTopology
{
/// <summary>
/// Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be
/// persisted. Value undefined on get.
/// </summary>
bool AcceleratePrimaryDisplay { get; }
/// <summary>
/// When enabling and doing the mode-set, do we switch to the bezel-corrected resolution
/// </summary>
bool ApplyWithBezelCorrectedResolution { get; }
/// <summary>
/// Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
/// </summary>
bool BaseMosaicPanoramic { get; }
/// <summary>
/// Number of columns
/// </summary>
int Columns { get; }
/// <summary>
/// Topology displays; Displays are done as [(row * columns) + column]
/// </summary>
IEnumerable<IGridTopologyDisplay> Displays { get; }
/// <summary>
/// Display settings
/// </summary>
DisplaySettingsV1 DisplaySettings { get; }
/// <summary>
/// If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined
/// on get.
/// </summary>
bool DriverReloadAllowed { get; }
/// <summary>
/// Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
/// </summary>
bool ImmersiveGaming { get; }
/// <summary>
/// Number of rows
/// </summary>
int Rows { get; }
}
}

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using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Mosaic;
namespace NvAPIWrapper.Native.Interfaces.Mosaic
{
/// <summary>
/// Interface for all GridTopologyDisplay structures
/// </summary>
public interface IGridTopologyDisplay
{
/// <summary>
/// Gets the clone group identification; Reserved, must be 0
/// </summary>
uint CloneGroup { get; }
/// <summary>
/// Gets the display identification
/// </summary>
uint DisplayId { get; }
/// <summary>
/// Gets the horizontal overlap (+overlap, -gap)
/// </summary>
int OverlapX { get; }
/// <summary>
/// Gets the vertical overlap (+overlap, -gap)
/// </summary>
int OverlapY { get; }
/// <summary>
/// Gets the type of display pixel shift
/// </summary>
PixelShiftType PixelShiftType { get; }
/// <summary>
/// Gets the rotation of display
/// </summary>
Rotate Rotation { get; }
}
}

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using System.Collections.Generic;
using NvAPIWrapper.Native.Mosaic.Structures;
namespace NvAPIWrapper.Native.Interfaces.Mosaic
{
/// <summary>
/// Interface for all SupportedTopologiesInfo structures
/// </summary>
public interface ISupportedTopologiesInfo
{
/// <summary>
/// List of per display settings possible
/// </summary>
IEnumerable<IDisplaySettings> DisplaySettings { get; }
/// <summary>
/// List of supported topologies with only brief details
/// </summary>
IEnumerable<TopologyBrief> TopologyBriefs { get; }
}
}