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Experimental GPU overclock
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58
app/NvAPIWrapper/Native/Interfaces/Mosaic/IGridTopology.cs
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58
app/NvAPIWrapper/Native/Interfaces/Mosaic/IGridTopology.cs
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using System.Collections.Generic;
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using NvAPIWrapper.Native.Mosaic.Structures;
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namespace NvAPIWrapper.Native.Interfaces.Mosaic
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{
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/// <summary>
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/// Interface for all GridTopology structures
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/// </summary>
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public interface IGridTopology
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{
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/// <summary>
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/// Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be
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/// persisted. Value undefined on get.
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/// </summary>
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bool AcceleratePrimaryDisplay { get; }
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/// <summary>
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/// When enabling and doing the mode-set, do we switch to the bezel-corrected resolution
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/// </summary>
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bool ApplyWithBezelCorrectedResolution { get; }
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/// <summary>
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/// Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
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/// </summary>
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bool BaseMosaicPanoramic { get; }
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/// <summary>
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/// Number of columns
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/// </summary>
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int Columns { get; }
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/// <summary>
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/// Topology displays; Displays are done as [(row * columns) + column]
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/// </summary>
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IEnumerable<IGridTopologyDisplay> Displays { get; }
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/// <summary>
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/// Display settings
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/// </summary>
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DisplaySettingsV1 DisplaySettings { get; }
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/// <summary>
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/// If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined
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/// on get.
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/// </summary>
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bool DriverReloadAllowed { get; }
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/// <summary>
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/// Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
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/// </summary>
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bool ImmersiveGaming { get; }
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/// <summary>
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/// Number of rows
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/// </summary>
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int Rows { get; }
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}
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}
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