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https://github.com/jkocon/g-helper.git
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Experimental GPU overclock
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269
app/NvAPIWrapper/Native/Mosaic/Structures/TopologyDetails.cs
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269
app/NvAPIWrapper/Native/Mosaic/Structures/TopologyDetails.cs
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using System;
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using System.Linq;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Attributes;
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using NvAPIWrapper.Native.General.Structures;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.GPU.Structures;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.Mosaic.Structures
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{
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/// <summary>
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/// Holds extra details about a topology
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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[StructureVersion(1)]
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public struct TopologyDetails : IInitializable, IEquatable<TopologyDetails>
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{
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/// <summary>
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/// Maximum number of rows in a topology detail
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/// </summary>
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public const int MaxLayoutRows = 8;
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/// <summary>
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/// Maximum number of columns in a topology detail
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/// </summary>
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public const int MaxLayoutColumns = 8;
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internal StructureVersion _Version;
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internal readonly LogicalGPUHandle _LogicalGPUHandle;
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internal readonly TopologyValidity _ValidityFlags;
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internal readonly uint _Rows;
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internal readonly uint _Columns;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutRows)]
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internal readonly LayoutRow[] _LayoutRows;
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/// <inheritdoc />
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public bool Equals(TopologyDetails other)
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{
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return _LogicalGPUHandle.Equals(other._LogicalGPUHandle) &&
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_ValidityFlags == other._ValidityFlags &&
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_Rows == other._Rows &&
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_Columns == other._Columns &&
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_LayoutRows.SequenceEqual(other._LayoutRows);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is TopologyDetails details && Equals(details);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = _LogicalGPUHandle.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) _ValidityFlags;
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hashCode = (hashCode * 397) ^ (int) _Rows;
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hashCode = (hashCode * 397) ^ (int) _Columns;
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hashCode = (hashCode * 397) ^ (_LayoutRows?.GetHashCode() ?? 0);
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return hashCode;
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}
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(TopologyDetails left, TopologyDetails right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(TopologyDetails left, TopologyDetails right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Logical GPU for this topology
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/// </summary>
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public LogicalGPUHandle LogicalGPUHandle
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{
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get => _LogicalGPUHandle;
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}
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/// <summary>
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/// Indicates topology validity. TopologyValidity.Valid means topology is valid with the current hardware.
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/// </summary>
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public TopologyValidity ValidityFlags
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{
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get => _ValidityFlags;
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}
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/// <summary>
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/// Number of displays in a row
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/// </summary>
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public int Rows
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{
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get => (int) _Rows;
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}
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/// <summary>
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/// Number of displays in a column
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/// </summary>
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public int Columns
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{
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get => (int) _Columns;
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}
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/// <summary>
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/// Gets a 2D array of layout cells containing information about the display layout of the topology
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/// </summary>
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public LayoutCell[][] Layout
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{
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get
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{
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var columns = (int) _Columns;
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return _LayoutRows.Take((int) _Rows).Select(row => row.LayoutCells.Take(columns).ToArray()).ToArray();
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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internal struct LayoutRow : IInitializable, IEquatable<LayoutRow>
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{
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutColumns)]
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internal readonly LayoutCell[]
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LayoutCells;
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public bool Equals(LayoutRow other)
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{
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return LayoutCells.SequenceEqual(other.LayoutCells);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is LayoutRow row && Equals(row);
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}
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public override int GetHashCode()
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{
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return LayoutCells?.GetHashCode() ?? 0;
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}
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}
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/// <summary>
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/// Holds information about a topology display
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct LayoutCell : IEquatable<LayoutCell>
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{
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internal readonly PhysicalGPUHandle _PhysicalGPUHandle;
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internal readonly OutputId _DisplayOutputId;
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internal readonly int _OverlapX;
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internal readonly int _OverlapY;
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/// <inheritdoc />
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public bool Equals(LayoutCell other)
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{
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return _PhysicalGPUHandle.Equals(other._PhysicalGPUHandle) &&
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_DisplayOutputId == other._DisplayOutputId &&
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_OverlapX == other._OverlapX &&
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_OverlapY == other._OverlapY;
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is LayoutCell cell && Equals(cell);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = _PhysicalGPUHandle.GetHashCode();
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hashCode = (hashCode * 397) ^ (int) _DisplayOutputId;
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hashCode = (hashCode * 397) ^ _OverlapX;
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hashCode = (hashCode * 397) ^ _OverlapY;
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return hashCode;
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}
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(LayoutCell left, LayoutCell right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(LayoutCell left, LayoutCell right)
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{
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return !left.Equals(right);
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}
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/// <summary>
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/// Physical GPU to be used in the topology (0 if GPU missing)
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/// </summary>
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public PhysicalGPUHandle PhysicalGPUHandle
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{
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get => _PhysicalGPUHandle;
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}
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/// <summary>
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/// Connected display target (0 if no display connected)
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/// </summary>
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public OutputId DisplayOutputId
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{
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get => _DisplayOutputId;
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}
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/// <summary>
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/// Pixels of overlap on left of target: (+overlap, -gap)
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/// </summary>
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public int OverlapX
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{
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get => _OverlapX;
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}
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/// <summary>
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/// Pixels of overlap on top of target: (+overlap, -gap)
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/// </summary>
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public int OverlapY
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{
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get => _OverlapY;
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}
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}
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}
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}
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