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Experimental GPU overclock
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32
app/NvAPIWrapper/Native/Mosaic/TopologyValidity.cs
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32
app/NvAPIWrapper/Native/Mosaic/TopologyValidity.cs
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using System;
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namespace NvAPIWrapper.Native.Mosaic
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{
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/// <summary>
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/// These bits are used to describe the validity of a topo
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/// </summary>
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[Flags]
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public enum TopologyValidity : uint
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{
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/// <summary>
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/// The topology is valid
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/// </summary>
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Valid = 0,
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/// <summary>
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/// Not enough SLI GPUs were found to fill the entire topology. PhysicalGPUHandle will be null for these.
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/// </summary>
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MissingGPU = 1,
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/// <summary>
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/// Not enough displays were found to fill the entire topology. Output identification will be 0 for these.
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/// </summary>
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MissingDisplay = 2,
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/// <summary>
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/// The topology is only possible with displays of the same output type. Check output identifications to make sure they
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/// are all CRTs, or all DFPs.
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/// </summary>
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MixedDisplayTypes = 4
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}
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}
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