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Fixed possible memory leack with clock ticks
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@@ -287,7 +287,7 @@ namespace Starlight.AnimeMatrix
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{
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g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
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g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
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SizeF textSize = g.MeasureString(text, font);
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/*
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@@ -282,8 +282,9 @@ namespace GHelper
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Program.config.setConfig("matrix_auto", check.Checked ? 1 : 0);
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}
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private static void StartMatrixTimer()
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private static void StartMatrixTimer(int interval = 100)
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{
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matrixTimer.Interval = interval;
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matrixTimer.Enabled = true;
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}
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@@ -443,7 +444,7 @@ namespace GHelper
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break;
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case 3:
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mat.SetBuiltInAnimation(false);
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StartMatrixTimer();
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StartMatrixTimer(1000);
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break;
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default:
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mat.SetBuiltInAnimation(true, animation);
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