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More cleanup
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199
app/Gpu/NVidia/NvidiaGpuControl.cs
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199
app/Gpu/NVidia/NvidiaGpuControl.cs
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using GHelper.Helpers;
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using NvAPIWrapper.GPU;
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using NvAPIWrapper.Native;
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using NvAPIWrapper.Native.GPU;
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using NvAPIWrapper.Native.GPU.Structures;
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using NvAPIWrapper.Native.Interfaces.GPU;
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using System.Diagnostics;
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using static NvAPIWrapper.Native.GPU.Structures.PerformanceStates20InfoV1;
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namespace GHelper.Gpu.NVidia;
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public class NvidiaGpuControl : IGpuControl
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{
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public static int MaxCoreOffset => AppConfig.Get("max_gpu_core", 250);
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public static int MaxMemoryOffset => AppConfig.Get("max_gpu_memory", 250);
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public const int MinCoreOffset = -250;
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public const int MinMemoryOffset = -250;
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private static PhysicalGPU? _internalGpu;
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public NvidiaGpuControl()
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{
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_internalGpu = GetInternalDiscreteGpu();
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}
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public bool IsValid => _internalGpu != null;
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public bool IsNvidia => IsValid;
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public string FullName => _internalGpu!.FullName;
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public int? GetCurrentTemperature()
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{
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if (!IsValid) return null;
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PhysicalGPU internalGpu = _internalGpu!;
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IThermalSensor? gpuSensor =
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GPUApi.GetThermalSettings(internalGpu.Handle).Sensors
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.FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU);
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return gpuSensor?.CurrentTemperature;
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}
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public void Dispose()
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{
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}
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public void KillGPUApps()
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{
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if (!IsValid) return;
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PhysicalGPU internalGpu = _internalGpu!;
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try
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{
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Process[] processes = internalGpu.GetActiveApplications();
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foreach (Process process in processes)
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try
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{
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Logger.WriteLine("Kill:" + process.ProcessName);
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ProcessHelper.KillByProcess(process);
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.Message);
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}
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.Message);
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}
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//NVIDIA.RestartDisplayDriver();
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}
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public int GetClocks(out int core, out int memory)
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{
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PhysicalGPU internalGpu = _internalGpu!;
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//Logger.WriteLine(internalGpu.FullName);
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//Logger.WriteLine(internalGpu.ArchitectInformation.ToString());
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try
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{
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IPerformanceStates20Info states = GPUApi.GetPerformanceStates20(internalGpu.Handle);
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core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000;
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memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000;
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Logger.WriteLine($"GET GPU CLOCKS: {core}, {memory}");
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foreach (var delta in states.Voltages[PerformanceStateId.P0_3DPerformance])
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{
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Logger.WriteLine("GPU VOLT:" + delta.IsEditable + " - " + delta.ValueDeltaInMicroVolt.DeltaValue);
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}
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return 0;
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}
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catch (Exception ex)
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{
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Logger.WriteLine("GET GPU CLOCKS:" + ex.Message);
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core = memory = 0;
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return -1;
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}
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}
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public bool RestartGPU()
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{
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try
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{
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string script = @"$device = Get-PnpDevice | Where-Object { $_.FriendlyName -imatch 'NVIDIA' -and $_.Class -eq 'Display' }; Disable-PnpDevice $device.InstanceId -Confirm:$false; Start-Sleep -Seconds 3; Enable-PnpDevice $device.InstanceId -Confirm:$false";
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Logger.WriteLine(script);
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ProcessHelper.RunCMD("powershell", script);
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//Thread.Sleep(2000);
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return true;
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}
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catch (Exception ex)
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{
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Logger.WriteLine(ex.ToString());
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return false;
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}
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}
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public int SetClocksFromConfig()
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{
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int core = AppConfig.Get("gpu_core", 0);
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int memory = AppConfig.Get("gpu_memory", 0);
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int status = SetClocks(core, memory);
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return status;
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}
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public int SetClocks(int core, int memory, int voltage = 0)
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{
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if (core < MinCoreOffset || core > MaxCoreOffset) return 0;
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if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0;
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PhysicalGPU internalGpu = _internalGpu!;
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var coreClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Graphics, new PerformanceStates20ParameterDelta(core * 1000));
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var memoryClock = new PerformanceStates20ClockEntryV1(PublicClockDomain.Memory, new PerformanceStates20ParameterDelta(memory * 1000));
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var voltageEntry = new PerformanceStates20BaseVoltageEntryV1(PerformanceVoltageDomain.Core, new PerformanceStates20ParameterDelta(voltage));
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PerformanceStates20ClockEntryV1[] clocks = { coreClock, memoryClock };
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PerformanceStates20BaseVoltageEntryV1[] voltages = { };
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PerformanceState20[] performanceStates = { new PerformanceState20(PerformanceStateId.P0_3DPerformance, clocks, voltages) };
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var overclock = new PerformanceStates20InfoV1(performanceStates, 2, 0);
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try
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{
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Logger.WriteLine($"SET GPU CLOCKS: {core}, {memory}");
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GPUApi.SetPerformanceStates20(internalGpu.Handle, overclock);
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}
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catch (Exception ex)
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{
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Logger.WriteLine("SET GPU CLOCKS: " + ex.Message);
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return -1;
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}
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return 1;
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}
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private static PhysicalGPU? GetInternalDiscreteGpu()
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{
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try
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{
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return PhysicalGPU
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.GetPhysicalGPUs()
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.FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop);
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}
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catch (Exception ex)
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{
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Debug.WriteLine(ex.Message);
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return null;
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}
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}
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public int? GetGpuUse()
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{
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if (!IsValid)
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return null;
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PhysicalGPU internalGpu = _internalGpu!;
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IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU;
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return (int?)gpuUsage?.Percentage;
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}
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}
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