FPS Limit for Ally

This commit is contained in:
Serge
2024-01-13 21:37:47 +01:00
parent a29cd7e1be
commit e125afde1a
5 changed files with 136 additions and 30 deletions

View File

@@ -159,11 +159,31 @@ public class AmdGpuControl : IGpuControl
{
if (_adlContextHandle == nint.Zero || _iGPU == null) return 0;
float fps;
if (ADL2_Adapter_FrameMetrics_Get(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, 0, out fps) != Adl2.ADL_SUCCESS) return 0;
return fps;
}
public int GetFPSLimit()
{
if (_adlContextHandle == nint.Zero || _iGPU == null) return -1;
ADLFPSSettingsOutput settings;
if (ADL2_FPS_Settings_Get(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, out settings) != Adl2.ADL_SUCCESS) return -1;
return settings.ulACFPSCurrent;
}
public int SetFPSLimit(int limit)
{
if (_adlContextHandle == nint.Zero || _iGPU == null) return -1;
ADLFPSSettingsInput settings = new ADLFPSSettingsInput();
settings.ulACFPSCurrent = limit;
settings.ulDCFPSCurrent = limit;
settings.bGlobalSettings = 1;
if (ADL2_FPS_Settings_Set(_adlContextHandle, ((ADLAdapterInfo)_iGPU).AdapterIndex, settings) != Adl2.ADL_SUCCESS) return 0;
return 1;
}
public ADLODNPerformanceLevels? GetGPUClocks()