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Clock fix for devices with low DPI
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@@ -380,14 +380,14 @@ namespace Starlight.AnimeMatrix
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g.CompositingQuality = CompositingQuality.HighQuality;
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g.SmoothingMode = SmoothingMode.AntiAlias;
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using (Font font = new Font("Arial", 12F))
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using (Font font = new Font("Arial", 24F, GraphicsUnit.Pixel))
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{
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SizeF textSize = g.MeasureString(text1, font);
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g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -5);
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g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -3);
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}
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if (text2.Length > 0)
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using (Font font = new Font("Arial", 9F))
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using (Font font = new Font("Arial", 18F, GraphicsUnit.Pixel))
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{
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SizeF textSize = g.MeasureString(text2, font);
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g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width)+1, 25);
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@@ -16,7 +16,7 @@
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<PlatformTarget>x64</PlatformTarget>
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<ProduceReferenceAssembly>False</ProduceReferenceAssembly>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<AssemblyVersion>0.52</AssemblyVersion>
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<AssemblyVersion>0.53</AssemblyVersion>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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