Clock fix for devices with low DPI

This commit is contained in:
seerge
2023-04-14 17:50:26 +02:00
parent d620ca010c
commit ee43af2824
2 changed files with 4 additions and 4 deletions

View File

@@ -380,14 +380,14 @@ namespace Starlight.AnimeMatrix
g.CompositingQuality = CompositingQuality.HighQuality; g.CompositingQuality = CompositingQuality.HighQuality;
g.SmoothingMode = SmoothingMode.AntiAlias; g.SmoothingMode = SmoothingMode.AntiAlias;
using (Font font = new Font("Arial", 12F)) using (Font font = new Font("Arial", 24F, GraphicsUnit.Pixel))
{ {
SizeF textSize = g.MeasureString(text1, font); SizeF textSize = g.MeasureString(text1, font);
g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -5); g.DrawString(text1, font, Brushes.White, (MaxColumns*3 - textSize.Width)+3, -3);
} }
if (text2.Length > 0) if (text2.Length > 0)
using (Font font = new Font("Arial", 9F)) using (Font font = new Font("Arial", 18F, GraphicsUnit.Pixel))
{ {
SizeF textSize = g.MeasureString(text2, font); SizeF textSize = g.MeasureString(text2, font);
g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width)+1, 25); g.DrawString(text2, font, Brushes.White, (MaxColumns * 3 - textSize.Width)+1, 25);

View File

@@ -16,7 +16,7 @@
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
<ProduceReferenceAssembly>False</ProduceReferenceAssembly> <ProduceReferenceAssembly>False</ProduceReferenceAssembly>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks> <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<AssemblyVersion>0.52</AssemblyVersion> <AssemblyVersion>0.53</AssemblyVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">