using NAudio.CoreAudioApi; namespace GHelper.Helpers { internal class Audio { public static bool ToggleMute() { using (var enumerator = new MMDeviceEnumerator()) { var commDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Communications); var consoleDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Console); var mmDevice = enumerator.GetDefaultAudioEndpoint(DataFlow.Capture, Role.Multimedia); bool status = !commDevice.AudioEndpointVolume.Mute; commDevice.AudioEndpointVolume.Mute = status; consoleDevice.AudioEndpointVolume.Mute = status; mmDevice.AudioEndpointVolume.Mute = status; Logger.WriteLine(commDevice.ToString() + ":" + status); Logger.WriteLine(consoleDevice.ToString() + ":" + status); Logger.WriteLine(mmDevice.ToString() + ":" + status); return status; } } } }