using System.Runtime.InteropServices; using NvAPIWrapper.Native.Attributes; using NvAPIWrapper.Native.General.Structures; using NvAPIWrapper.Native.Helpers; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.Stereo.Structures { /// /// Holds information regarding the stereo capabilities of a monitor /// [StructLayout(LayoutKind.Sequential, Pack = 8)] [StructureVersion(1)] public struct StereoCapabilitiesV1 : IInitializable { internal StructureVersion _Version; internal uint _Flags; internal uint _Reserved1; internal uint _Reserved2; internal uint _Reserved3; /// /// Gets a boolean value indicating if no windowed mode is supported /// public bool IsNoWindowedModeSupported { get => _Flags.GetBit(0); } /// /// Gets a boolean value indicating if automatic windowed mode is supported /// public bool IsAutomaticWindowedModeSupported { get => _Flags.GetBit(1); } /// /// Gets a boolean value indicating if the persistent windowed mode is supported /// public bool IsPersistentWindowedModeSupported { get => _Flags.GetBit(2); } } }