using System;
namespace NvAPIWrapper.Native.GPU
{
///
/// Holds a list of known performance limitations
///
[Flags]
public enum PerformanceLimit : uint
{
///
/// No performance limitation
///
None = 0,
///
/// Limited by power usage
///
PowerLimit = 0b1,
///
/// Limited by temperature
///
TemperatureLimit = 0b10,
///
/// Limited by voltage
///
VoltageLimit = 0b100,
///
/// Unknown limitation
///
Unknown8 = 0b1000,
///
/// Limited due to no load
///
NoLoadLimit = 0b10000
}
}