using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Holds clock frequencies associated with a physical GPU and an specified clock type
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(2)]
public struct ClockFrequenciesV2 : IInitializable, IClockFrequencies
{
internal const int MaxClocksPerGpu = 32;
internal StructureVersion _Version;
internal readonly uint _ClockTypeAndReserve;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxClocksPerGpu)]
internal ClockDomainInfo[] _Clocks;
///
/// Creates a new ClockFrequenciesV2
///
/// The type of the clock frequency being requested
public ClockFrequenciesV2(ClockType clockType = ClockType.CurrentClock)
{
this = typeof(ClockFrequenciesV2).Instantiate();
_ClockTypeAndReserve = 0u.SetBits(0, 2, (uint) clockType);
}
///
public IReadOnlyDictionary Clocks
{
get => _Clocks
.Select((value, index) => new {index, value})
.Where(arg => Enum.IsDefined(typeof(PublicClockDomain), arg.index))
.ToDictionary(arg => (PublicClockDomain) arg.index, arg => arg.value);
}
///
public ClockType ClockType
{
get => (ClockType) _ClockTypeAndReserve.GetBits(0, 2);
}
///
public ClockDomainInfo GraphicsClock
{
get => _Clocks[(int) PublicClockDomain.Graphics];
}
///
public ClockDomainInfo MemoryClock
{
get => _Clocks[(int) PublicClockDomain.Memory];
}
///
public ClockDomainInfo VideoDecodingClock
{
get => _Clocks[(int) PublicClockDomain.Video];
}
///
public ClockDomainInfo ProcessorClock
{
get => _Clocks[(int) PublicClockDomain.Processor];
}
///
public override string ToString()
{
return
$"[{ClockType}] 3D Graphics = {GraphicsClock} - Memory = {MemoryClock} - Video Decoding = {VideoDecodingClock} - Processor = {ProcessorClock}";
}
}
}