//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ namespace GHelper.Properties { using System; /// /// A strongly-typed resource class, for looking up localized strings, etc. /// // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] internal class Strings { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Strings() { } /// /// Returns the cached ResourceManager instance used by this class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("GHelper.Properties.Strings", typeof(Strings).Assembly); resourceMan = temp; } return resourceMan; } } /// /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] internal static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// /// Looks up a localized string similar to Can't connect to ASUS ACPI. Application can't function without it. Try to install Asus System Control Interface. /// internal static string ACPIError { get { return ResourceManager.GetString("ACPIError", resourceCulture); } } /// /// Looks up a localized string similar to Looks like GPU is in heavy use, disable it?. /// internal static string AlertDGPU { get { return ResourceManager.GetString("AlertDGPU", resourceCulture); } } /// /// Looks up a localized string similar to Eco Mode. /// internal static string AlertDGPUTitle { get { return ResourceManager.GetString("AlertDGPUTitle", resourceCulture); } } /// /// Looks up a localized string similar to Switching off Ultimate Mode requires restart. /// internal static string AlertUltimateOff { get { return ResourceManager.GetString("AlertUltimateOff", resourceCulture); } } /// /// Looks up a localized string similar to Ultimate Mode requires restart. /// internal static string AlertUltimateOn { get { return ResourceManager.GetString("AlertUltimateOn", resourceCulture); } } /// /// Looks up a localized string similar to Reboot now?. /// internal static string AlertUltimateTitle { get { return ResourceManager.GetString("AlertUltimateTitle", resourceCulture); } } /// /// Looks up a localized string similar to Animation Speed. /// internal static string AnimationSpeed { get { return ResourceManager.GetString("AnimationSpeed", resourceCulture); } } /// /// Looks up a localized string similar to Anime Matrix. /// internal static string AnimeMatrix { get { return ResourceManager.GetString("AnimeMatrix", resourceCulture); } } /// /// Looks up a localized string similar to App already running. /// internal static string AppAlreadyRunning { get { return ResourceManager.GetString("AppAlreadyRunning", resourceCulture); } } /// /// Looks up a localized string similar to G-Helper is already running. Check system tray for an icon.. /// internal static string AppAlreadyRunningText { get { return ResourceManager.GetString("AppAlreadyRunningText", resourceCulture); } } /// /// Looks up a localized string similar to Apply Custom Fan Curve. /// internal static string ApplyFanCurve { get { return ResourceManager.GetString("ApplyFanCurve", resourceCulture); } } /// /// Looks up a localized string similar to Apply Power Limits. /// internal static string ApplyPowerLimits { get { return ResourceManager.GetString("ApplyPowerLimits", resourceCulture); } } /// /// Looks up a localized string similar to Auto adjust Windows Power Modes. /// internal static string ApplyWindowsPowerPlan { get { return ResourceManager.GetString("ApplyWindowsPowerPlan", resourceCulture); } } /// /// Looks up a localized string similar to Breathe. /// internal static string AuraBreathe { get { return ResourceManager.GetString("AuraBreathe", resourceCulture); } } /// /// Looks up a localized string similar to Color Cycle. /// internal static string AuraColorCycle { get { return ResourceManager.GetString("AuraColorCycle", resourceCulture); } } /// /// Looks up a localized string similar to Fast. /// internal static string AuraFast { get { return ResourceManager.GetString("AuraFast", resourceCulture); } } /// /// Looks up a localized string similar to Normal. /// internal static string AuraNormal { get { return ResourceManager.GetString("AuraNormal", resourceCulture); } } /// /// Looks up a localized string similar to Rainbow. /// internal static string AuraRainbow { get { return ResourceManager.GetString("AuraRainbow", resourceCulture); } } /// /// Looks up a localized string similar to Slow. /// internal static string AuraSlow { get { return ResourceManager.GetString("AuraSlow", resourceCulture); } } /// /// Looks up a localized string similar to Static. /// internal static string AuraStatic { get { return ResourceManager.GetString("AuraStatic", resourceCulture); } } /// /// Looks up a localized string similar to Strobe. /// internal static string AuraStrobe { get { return ResourceManager.GetString("AuraStrobe", resourceCulture); } } /// /// Looks up a localized string similar to Auto. /// internal static string AutoMode { get { return ResourceManager.GetString("AutoMode", resourceCulture); } } /// /// Looks up a localized string similar to Sets 60Hz to save battery, and back when plugged. /// internal static string AutoRefreshTooltip { get { return ResourceManager.GetString("AutoRefreshTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Awake. /// internal static string Awake { get { return ResourceManager.GetString("Awake", resourceCulture); } } /// /// Looks up a localized string similar to Backlight timeout on battery. /// internal static string BacklightTimeout { get { return ResourceManager.GetString("BacklightTimeout", resourceCulture); } } /// /// Looks up a localized string similar to Backlight timeout when plugged (0 - always on). /// internal static string BacklightTimeoutPlugged { get { return ResourceManager.GetString("BacklightTimeoutPlugged", resourceCulture); } } /// /// Looks up a localized string similar to Balanced. /// internal static string Balanced { get { return ResourceManager.GetString("Balanced", resourceCulture); } } /// /// Looks up a localized string similar to Battery Charge Limit. /// internal static string BatteryChargeLimit { get { return ResourceManager.GetString("BatteryChargeLimit", resourceCulture); } } /// /// Looks up a localized string similar to Boot. /// internal static string Boot { get { return ResourceManager.GetString("Boot", resourceCulture); } } /// /// Looks up a localized string similar to Brightness. /// internal static string Brightness { get { return ResourceManager.GetString("Brightness", resourceCulture); } } /// /// Looks up a localized string similar to Color. /// internal static string Color { get { return ResourceManager.GetString("Color", resourceCulture); } } /// /// Looks up a localized string similar to CPU Boost. /// internal static string CPUBoost { get { return ResourceManager.GetString("CPUBoost", resourceCulture); } } /// /// Looks up a localized string similar to Custom. /// internal static string Custom { get { return ResourceManager.GetString("Custom", resourceCulture); } } /// /// Looks up a localized string similar to Default. /// internal static string Default { get { return ResourceManager.GetString("Default", resourceCulture); } } /// /// Looks up a localized string similar to Disable screen overdrive. /// internal static string DisableOverdrive { get { return ResourceManager.GetString("DisableOverdrive", resourceCulture); } } /// /// Looks up a localized string similar to Discharging. /// internal static string Discharging { get { return ResourceManager.GetString("Discharging", resourceCulture); } } /// /// Looks up a localized string similar to Download Update. /// internal static string DownloadUpdate { get { return ResourceManager.GetString("DownloadUpdate", resourceCulture); } } /// /// Looks up a localized string similar to Disables dGPU for battery savings. /// internal static string EcoGPUTooltip { get { return ResourceManager.GetString("EcoGPUTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Eco. /// internal static string EcoMode { get { return ResourceManager.GetString("EcoMode", resourceCulture); } } /// /// Looks up a localized string similar to Extra. /// internal static string Extra { get { return ResourceManager.GetString("Extra", resourceCulture); } } /// /// Looks up a localized string similar to Extra Settings. /// internal static string ExtraSettings { get { return ResourceManager.GetString("ExtraSettings", resourceCulture); } } /// /// Looks up a localized string similar to Factory Defaults. /// internal static string FactoryDefaults { get { return ResourceManager.GetString("FactoryDefaults", resourceCulture); } } /// /// Looks up a localized string similar to Fan Curves. /// internal static string FanCurves { get { return ResourceManager.GetString("FanCurves", resourceCulture); } } /// /// Looks up a localized string similar to CPU Fan Profile. /// internal static string FanProfileCPU { get { return ResourceManager.GetString("FanProfileCPU", resourceCulture); } } /// /// Looks up a localized string similar to GPU Fan Profile. /// internal static string FanProfileGPU { get { return ResourceManager.GetString("FanProfileGPU", resourceCulture); } } /// /// Looks up a localized string similar to Mid Fan Profile. /// internal static string FanProfileMid { get { return ResourceManager.GetString("FanProfileMid", resourceCulture); } } /// /// Looks up a localized string similar to Fan Profiles. /// internal static string FanProfiles { get { return ResourceManager.GetString("FanProfiles", resourceCulture); } } /// /// Looks up a localized string similar to Fans and Power. /// internal static string FansAndPower { get { return ResourceManager.GetString("FansAndPower", resourceCulture); } } /// /// Looks up a localized string similar to Fan: . /// internal static string FanSpeed { get { return ResourceManager.GetString("FanSpeed", resourceCulture); } } /// /// Looks up a localized string similar to Fans + Power. /// internal static string FansPower { get { return ResourceManager.GetString("FansPower", resourceCulture); } } /// /// Looks up a localized string similar to Dynamic Boost. /// internal static string GPUBoost { get { return ResourceManager.GetString("GPUBoost", resourceCulture); } } /// /// Looks up a localized string similar to Changing. /// internal static string GPUChanging { get { return ResourceManager.GetString("GPUChanging", resourceCulture); } } /// /// Looks up a localized string similar to Core Clock Offset. /// internal static string GPUCoreClockOffset { get { return ResourceManager.GetString("GPUCoreClockOffset", resourceCulture); } } /// /// Looks up a localized string similar to Memory Clock Offset. /// internal static string GPUMemoryClockOffset { get { return ResourceManager.GetString("GPUMemoryClockOffset", resourceCulture); } } /// /// Looks up a localized string similar to GPU Mode. /// internal static string GPUMode { get { return ResourceManager.GetString("GPUMode", resourceCulture); } } /// /// Looks up a localized string similar to iGPU only. /// internal static string GPUModeEco { get { return ResourceManager.GetString("GPUModeEco", resourceCulture); } } /// /// Looks up a localized string similar to iGPU + dGPU. /// internal static string GPUModeStandard { get { return ResourceManager.GetString("GPUModeStandard", resourceCulture); } } /// /// Looks up a localized string similar to dGPU exclusive. /// internal static string GPUModeUltimate { get { return ResourceManager.GetString("GPUModeUltimate", resourceCulture); } } /// /// Looks up a localized string similar to GPU Settings. /// internal static string GPUSettings { get { return ResourceManager.GetString("GPUSettings", resourceCulture); } } /// /// Looks up a localized string similar to Temperature Target. /// internal static string GPUTempTarget { get { return ResourceManager.GetString("GPUTempTarget", resourceCulture); } } /// /// Looks up a localized string similar to Key Bindings. /// internal static string KeyBindings { get { return ResourceManager.GetString("KeyBindings", resourceCulture); } } /// /// Looks up a localized string similar to Keyboard. /// internal static string Keyboard { get { return ResourceManager.GetString("Keyboard", resourceCulture); } } /// /// Looks up a localized string similar to Lower backlight brightness on battery and back when plugged. /// internal static string KeyboardAuto { get { return ResourceManager.GetString("KeyboardAuto", resourceCulture); } } /// /// Looks up a localized string similar to Stop all apps using GPU when switching to Eco. /// internal static string KillGpuApps { get { return ResourceManager.GetString("KillGpuApps", resourceCulture); } } /// /// Looks up a localized string similar to Laptop Backlight. /// internal static string LaptopBacklight { get { return ResourceManager.GetString("LaptopBacklight", resourceCulture); } } /// /// Looks up a localized string similar to Laptop Keyboard. /// internal static string LaptopKeyboard { get { return ResourceManager.GetString("LaptopKeyboard", resourceCulture); } } /// /// Looks up a localized string similar to Laptop Screen. /// internal static string LaptopScreen { get { return ResourceManager.GetString("LaptopScreen", resourceCulture); } } /// /// Looks up a localized string similar to Lid. /// internal static string Lid { get { return ResourceManager.GetString("Lid", resourceCulture); } } /// /// Looks up a localized string similar to Lightbar. /// internal static string Lightbar { get { return ResourceManager.GetString("Lightbar", resourceCulture); } } /// /// Looks up a localized string similar to Logo. /// internal static string Logo { get { return ResourceManager.GetString("Logo", resourceCulture); } } /// /// Looks up a localized string similar to Audio Visualizer. /// internal static string MatrixAudio { get { return ResourceManager.GetString("MatrixAudio", resourceCulture); } } /// /// Looks up a localized string similar to Binary Banner. /// internal static string MatrixBanner { get { return ResourceManager.GetString("MatrixBanner", resourceCulture); } } /// /// Looks up a localized string similar to Bright. /// internal static string MatrixBright { get { return ResourceManager.GetString("MatrixBright", resourceCulture); } } /// /// Looks up a localized string similar to Clock. /// internal static string MatrixClock { get { return ResourceManager.GetString("MatrixClock", resourceCulture); } } /// /// Looks up a localized string similar to Dim. /// internal static string MatrixDim { get { return ResourceManager.GetString("MatrixDim", resourceCulture); } } /// /// Looks up a localized string similar to Rog Logo. /// internal static string MatrixLogo { get { return ResourceManager.GetString("MatrixLogo", resourceCulture); } } /// /// Looks up a localized string similar to Medium. /// internal static string MatrixMedium { get { return ResourceManager.GetString("MatrixMedium", resourceCulture); } } /// /// Looks up a localized string similar to Off. /// internal static string MatrixOff { get { return ResourceManager.GetString("MatrixOff", resourceCulture); } } /// /// Looks up a localized string similar to Picture. /// internal static string MatrixPicture { get { return ResourceManager.GetString("MatrixPicture", resourceCulture); } } /// /// Looks up a localized string similar to Max refresh rate for lower latency. /// internal static string MaxRefreshTooltip { get { return ResourceManager.GetString("MaxRefreshTooltip", resourceCulture); } } /// /// Looks up a localized string similar to 60Hz refresh rate to save battery. /// internal static string MinRefreshTooltip { get { return ResourceManager.GetString("MinRefreshTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Multizone. /// internal static string Multizone { get { return ResourceManager.GetString("Multizone", resourceCulture); } } /// /// Looks up a localized string similar to Mute Mic. /// internal static string MuteMic { get { return ResourceManager.GetString("MuteMic", resourceCulture); } } /// /// Looks up a localized string similar to Open G-Helper window. /// internal static string OpenGHelper { get { return ResourceManager.GetString("OpenGHelper", resourceCulture); } } /// /// Looks up a localized string similar to Optimized. /// internal static string Optimized { get { return ResourceManager.GetString("Optimized", resourceCulture); } } /// /// Looks up a localized string similar to Switch to Eco on battery and to Standard when plugged. /// internal static string OptimizedGPUTooltip { get { return ResourceManager.GetString("OptimizedGPUTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Keep GPU disabled on USB-C charger in Optimized mode. /// internal static string OptimizedUSBC { get { return ResourceManager.GetString("OptimizedUSBC", resourceCulture); } } /// /// Looks up a localized string similar to Other. /// internal static string Other { get { return ResourceManager.GetString("Other", resourceCulture); } } /// /// Looks up a localized string similar to Overdrive. /// internal static string Overdrive { get { return ResourceManager.GetString("Overdrive", resourceCulture); } } /// /// Looks up a localized string similar to Performance Mode. /// internal static string PerformanceMode { get { return ResourceManager.GetString("PerformanceMode", resourceCulture); } } /// /// Looks up a localized string similar to Picture / Gif. /// internal static string PictureGif { get { return ResourceManager.GetString("PictureGif", resourceCulture); } } /// /// Looks up a localized string similar to Play / Pause. /// internal static string PlayPause { get { return ResourceManager.GetString("PlayPause", resourceCulture); } } /// /// Looks up a localized string similar to Power Limits (PPT). /// internal static string PowerLimits { get { return ResourceManager.GetString("PowerLimits", resourceCulture); } } /// /// Looks up a localized string similar to Power Limits (PPT) is experimental feature. Use carefully and on your own risk!. /// internal static string PPTExperimental { get { return ResourceManager.GetString("PPTExperimental", resourceCulture); } } /// /// Looks up a localized string similar to PrintScreen. /// internal static string PrintScreen { get { return ResourceManager.GetString("PrintScreen", resourceCulture); } } /// /// Looks up a localized string similar to Quit. /// internal static string Quit { get { return ResourceManager.GetString("Quit", resourceCulture); } } /// /// Looks up a localized string similar to Something is using dGPU and preventing Eco mode. Restart dGPU in device manager? * Please proceed on your own risk.. /// internal static string RestartGPU { get { return ResourceManager.GetString("RestartGPU", resourceCulture); } } /// /// Looks up a localized string similar to RPM. /// internal static string RPM { get { return ResourceManager.GetString("RPM", resourceCulture); } } /// /// Looks up a localized string similar to Run on Startup. /// internal static string RunOnStartup { get { return ResourceManager.GetString("RunOnStartup", resourceCulture); } } /// /// Looks up a localized string similar to Shutdown. /// internal static string Shutdown { get { return ResourceManager.GetString("Shutdown", resourceCulture); } } /// /// Looks up a localized string similar to Silent. /// internal static string Silent { get { return ResourceManager.GetString("Silent", resourceCulture); } } /// /// Looks up a localized string similar to Sleep. /// internal static string Sleep { get { return ResourceManager.GetString("Sleep", resourceCulture); } } /// /// Looks up a localized string similar to Enables dGPU for standard use. /// internal static string StandardGPUTooltip { get { return ResourceManager.GetString("StandardGPUTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Standard. /// internal static string StandardMode { get { return ResourceManager.GetString("StandardMode", resourceCulture); } } /// /// Looks up a localized string similar to Startup Error. /// internal static string StartupError { get { return ResourceManager.GetString("StartupError", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Aura. /// internal static string ToggleAura { get { return ResourceManager.GetString("ToggleAura", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Miniled (if supported). /// internal static string ToggleMiniled { get { return ResourceManager.GetString("ToggleMiniled", resourceCulture); } } /// /// Looks up a localized string similar to Toggle Screen. /// internal static string ToggleScreen { get { return ResourceManager.GetString("ToggleScreen", resourceCulture); } } /// /// Looks up a localized string similar to Turbo. /// internal static string Turbo { get { return ResourceManager.GetString("Turbo", resourceCulture); } } /// /// Looks up a localized string similar to Turned off. /// internal static string TurnedOff { get { return ResourceManager.GetString("TurnedOff", resourceCulture); } } /// /// Looks up a localized string similar to Turn off on battery. /// internal static string TurnOffOnBattery { get { return ResourceManager.GetString("TurnOffOnBattery", resourceCulture); } } /// /// Looks up a localized string similar to Routes laptop screen to dGPU, maximizing FPS. /// internal static string UltimateGPUTooltip { get { return ResourceManager.GetString("UltimateGPUTooltip", resourceCulture); } } /// /// Looks up a localized string similar to Ultimate. /// internal static string UltimateMode { get { return ResourceManager.GetString("UltimateMode", resourceCulture); } } /// /// Looks up a localized string similar to Version. /// internal static string VersionLabel { get { return ResourceManager.GetString("VersionLabel", resourceCulture); } } /// /// Looks up a localized string similar to Volume Down. /// internal static string VolumeDown { get { return ResourceManager.GetString("VolumeDown", resourceCulture); } } /// /// Looks up a localized string similar to Volume Mute. /// internal static string VolumeMute { get { return ResourceManager.GetString("VolumeMute", resourceCulture); } } /// /// Looks up a localized string similar to Volume Up. /// internal static string VolumeUp { get { return ResourceManager.GetString("VolumeUp", resourceCulture); } } /// /// Looks up a localized string similar to Keep app window always on top. /// internal static string WindowTop { get { return ResourceManager.GetString("WindowTop", resourceCulture); } } } }