using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Contains information regarding a GPU architecture
///
[StructLayout(LayoutKind.Sequential)]
[StructureVersion(2)]
public struct PrivateArchitectInfoV2 : IInitializable
{
internal StructureVersion _Version;
internal uint _Unknown1;
internal uint _Unknown2;
internal uint _Revision;
///
/// Gets the GPU revision
///
public uint Revision
{
get => _Revision;
}
}
}