using NvAPIWrapper.Native.GPU.Structures;
namespace NvAPIWrapper.Native.GPU
{
///
/// Contains the list of clocks available to public
///
public enum PublicClockDomain
{
///
/// Undefined
///
Undefined = ClockFrequenciesV1.MaxClocksPerGPU,
///
/// 3D graphics clock
///
Graphics = 0,
///
/// Memory clock
///
Memory = 4,
///
/// Processor clock
///
Processor = 7,
///
/// Video decoding clock
///
Video = 8
}
}