using NvAPIWrapper.Native.GPU.Structures; namespace NvAPIWrapper.Native.GPU { /// /// Contains the list of clocks available to public /// public enum PublicClockDomain { /// /// Undefined /// Undefined = ClockFrequenciesV1.MaxClocksPerGPU, /// /// 3D graphics clock /// Graphics = 0, /// /// Memory clock /// Memory = 4, /// /// Processor clock /// Processor = 7, /// /// Video decoding clock /// Video = 8 } }