using NvAPIWrapper.Native.GPU;
namespace NvAPIWrapper.Native.Interfaces.GPU
{
///
/// Holds information regarding a performance state v2
///
public interface IPerformanceState20
{
///
/// Gets a boolean value indicating if this performance state is editable
///
bool IsEditable { get; }
///
/// Gets the performance state identification
///
PerformanceStateId StateId { get; }
}
}