using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Contains information regarding GPU power topology status
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct PrivatePowerTopologiesStatusV1 : IInitializable
{
internal const int MaxNumberOfPowerTopologiesStatusEntries = 4;
internal StructureVersion _Version;
internal readonly uint _PowerTopologiesStatusEntriesCount;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxNumberOfPowerTopologiesStatusEntries,
ArraySubType = UnmanagedType.Struct)]
internal readonly PowerTopologiesStatusEntry[] _PowerTopologiesStatusEntries;
///
/// Gets a list of power topology status entries
///
public PowerTopologiesStatusEntry[] PowerPolicyStatusEntries
{
get => _PowerTopologiesStatusEntries.Take((int) _PowerTopologiesStatusEntriesCount).ToArray();
}
///
/// Contains information regarding a power topology status entry
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
public struct PowerTopologiesStatusEntry
{
internal PowerTopologyDomain _Domain;
internal uint _Unknown2;
internal uint _PowerUsageInPCM;
internal uint _Unknown3;
///
/// Gets the power topology domain
///
public PowerTopologyDomain Domain
{
get => _Domain;
}
///
/// Gets the power usage in per cent mille
///
public uint PowerUsageInPCM
{
get => _PowerUsageInPCM;
}
}
}
}