using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(3)]
public struct PerformanceStates20InfoV3 : IInitializable, IPerformanceStates20Info
{
internal const int MaxPerformanceStates = PerformanceStates20InfoV2.MaxPerformanceStates;
internal const int MaxPerformanceStates20BaseVoltages =
PerformanceStates20InfoV2.MaxPerformanceStatesBaseVoltages;
internal StructureVersion _Version;
internal uint _Flags;
internal uint _NumberOfPerformanceStates;
internal uint _NumberOfClocks;
internal uint _NumberOfBaseVoltages;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxPerformanceStates)]
internal PerformanceStates20InfoV1.PerformanceState20[] _PerformanceStates;
internal PerformanceStates20InfoV2.PerformanceStates20OverVoltingSetting _OverVoltingSettings;
///
/// Creates a new instance of
///
/// The list of performance states and their settings.
/// Number of clock frequencies per each performance state.
/// Number of base voltage per each performance state.
public PerformanceStates20InfoV3(
PerformanceStates20InfoV1.PerformanceState20[] performanceStates,
uint clocksCount,
uint baseVoltagesCount)
{
if (performanceStates?.Length > PerformanceStates20InfoV1.MaxPerformanceStatesClocks)
{
throw new ArgumentException(
$"Maximum of {MaxPerformanceStates} performance states are configurable.",
nameof(performanceStates)
);
}
if (performanceStates == null)
{
throw new ArgumentNullException(nameof(performanceStates));
}
this = typeof(PerformanceStates20InfoV3).Instantiate();
_NumberOfClocks = clocksCount;
_NumberOfBaseVoltages = baseVoltagesCount;
_NumberOfPerformanceStates = (uint) performanceStates.Length;
Array.Copy(performanceStates, 0, _PerformanceStates, 0, performanceStates.Length);
}
///
/// Creates a new instance of
///
/// The list of performance states and their settings.
/// Number of clock frequencies per each performance state.
/// Number of base voltage per each performance state.
/// The list of general voltages and their settings.
// ReSharper disable once TooManyDependencies
public PerformanceStates20InfoV3(
PerformanceStates20InfoV1.PerformanceState20[] performanceStates,
uint clocksCount,
uint baseVoltagesCount,
PerformanceStates20BaseVoltageEntryV1[] generalVoltages) :
this(performanceStates, clocksCount, baseVoltagesCount)
{
_OverVoltingSettings = new PerformanceStates20InfoV2.PerformanceStates20OverVoltingSetting(generalVoltages);
}
///
/// Gets the list of general over-volting settings
///
public PerformanceStates20BaseVoltageEntryV1[] GeneralVoltages
{
get => _OverVoltingSettings.Voltages.ToArray();
}
///
IPerformanceStates20VoltageEntry[] IPerformanceStates20Info.GeneralVoltages
{
get => GeneralVoltages.Cast().ToArray();
}
///
public bool IsEditable
{
get => _Flags.GetBit(0);
}
///
/// Gets an array of valid power states for the GPU
///
public PerformanceStates20InfoV1.PerformanceState20[] PerformanceStates
{
get => _PerformanceStates.Take((int) _NumberOfPerformanceStates).ToArray();
}
///
IPerformanceState20[] IPerformanceStates20Info.PerformanceStates
{
get => PerformanceStates.Cast().ToArray();
}
///
/// Gets a dictionary for valid power states and their clock frequencies
///
public IDictionary Clocks
{
get
{
var clocks = (int) _NumberOfClocks;
return PerformanceStates.ToDictionary(
state20 => state20.StateId,
state20 => state20._Clocks.Take(clocks).ToArray()
);
}
}
///
/// Gets a dictionary for valid power states and their voltage settings
///
public IReadOnlyDictionary Voltages
{
get
{
var baseVoltages = (int) _NumberOfBaseVoltages;
return PerformanceStates.ToDictionary(
state20 => state20.StateId,
state20 => state20._BaseVoltages.Take(baseVoltages)
.ToArray()
);
}
}
///
IDictionary IPerformanceStates20Info.Clocks
{
get
{
return Clocks.ToDictionary(
pair => pair.Key,
pair => pair.Value.Cast().ToArray()
);
}
}
///
IReadOnlyDictionary IPerformanceStates20Info.Voltages
{
get
{
return Voltages.ToDictionary(
pair => pair.Key,
pair => pair.Value.Cast().ToArray()
);
}
}
}
}