using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Contains information regarding GPU performance limitations status
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct PrivatePerformanceStatusV1 : IInitializable
{
internal const int MaxNumberOfTimers = 3;
internal const int MaxNumberOfUnknown5 = 326;
internal StructureVersion _Version;
internal uint _Unknown1;
internal ulong _TimerInNanoSecond;
internal PerformanceLimit _PerformanceLimit;
internal uint _Unknown2;
internal uint _Unknown3;
internal uint _Unknown4;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxNumberOfTimers)]
internal ulong[] _TimersInNanoSecond;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxNumberOfUnknown5)]
internal uint[] _Unknown5;
///
/// Gets the current effective performance limitation
///
public PerformanceLimit PerformanceLimit
{
get => _PerformanceLimit;
}
}
}