using System.Diagnostics;
using System.Runtime.InteropServices;
using static GHelper.Gpu.AMD.Adl2.NativeMethods;
namespace GHelper.Gpu.AMD;
#region Export Struct
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
public struct ADLSGApplicationInfo
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFileName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strFilePath;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string strVersion;
public long timeStamp;
public uint iProfileExists;
public uint iGPUAffinity;
public ADLBdf GPUBdf;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLBdf
{
public int iBus;
public int iDevice;
public int iFunction;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLSingleSensorData
{
public int Supported;
public int Value;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLPMLogDataOutput
{
int Size;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_PMLOG_MAX_SENSORS)]
public ADLSingleSensorData[] Sensors;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLGcnInfo
{
public int CuCount; //Number of compute units on the ASIC.
public int TexCount; //Number of texture mapping units.
public int RopCount; //Number of Render backend Units.
public int ASICFamilyId; //Such SI, VI. See /inc/asic_reg/atiid.h for family ids
public int ASICRevisionId; //Such as Ellesmere, Fiji. For example - VI family revision ids are stored in /inc/asic_reg/vi_id.h
}
[Flags]
public enum ADLAsicFamilyType
{
Undefined = 0,
Discrete = 1 << 0,
Integrated = 1 << 1,
Workstation = 1 << 2,
FireMV = 1 << 3,
Xgp = 1 << 4,
Fusion = 1 << 5,
Firestream = 1 << 6,
Embedded = 1 << 7,
}
public enum ADLSensorType
{
SENSOR_MAXTYPES = 0,
PMLOG_CLK_GFXCLK = 1, // Current graphic clock value in MHz
PMLOG_CLK_MEMCLK = 2, // Current memory clock value in MHz
PMLOG_CLK_SOCCLK = 3,
PMLOG_CLK_UVDCLK1 = 4,
PMLOG_CLK_UVDCLK2 = 5,
PMLOG_CLK_VCECLK = 6,
PMLOG_CLK_VCNCLK = 7,
PMLOG_TEMPERATURE_EDGE = 8, // Current edge of the die temperature value in C
PMLOG_TEMPERATURE_MEM = 9,
PMLOG_TEMPERATURE_VRVDDC = 10,
PMLOG_TEMPERATURE_VRMVDD = 11,
PMLOG_TEMPERATURE_LIQUID = 12,
PMLOG_TEMPERATURE_PLX = 13,
PMLOG_FAN_RPM = 14, // Current fan RPM value
PMLOG_FAN_PERCENTAGE = 15, // Current ratio of fan RPM and max RPM
PMLOG_SOC_VOLTAGE = 16,
PMLOG_SOC_POWER = 17,
PMLOG_SOC_CURRENT = 18,
PMLOG_INFO_ACTIVITY_GFX = 19, // Current graphic activity level in percentage
PMLOG_INFO_ACTIVITY_MEM = 20, // Current memory activity level in percentage
PMLOG_GFX_VOLTAGE = 21, // Current graphic voltage in mV
PMLOG_MEM_VOLTAGE = 22,
PMLOG_ASIC_POWER = 23, // Current ASIC power draw in Watt
PMLOG_TEMPERATURE_VRSOC = 24,
PMLOG_TEMPERATURE_VRMVDD0 = 25,
PMLOG_TEMPERATURE_VRMVDD1 = 26,
PMLOG_TEMPERATURE_HOTSPOT = 27, // Current center of the die temperature value in C
PMLOG_TEMPERATURE_GFX = 28,
PMLOG_TEMPERATURE_SOC = 29,
PMLOG_GFX_POWER = 30,
PMLOG_GFX_CURRENT = 31,
PMLOG_TEMPERATURE_CPU = 32,
PMLOG_CPU_POWER = 33,
PMLOG_CLK_CPUCLK = 34,
PMLOG_THROTTLER_STATUS = 35, // A bit map of GPU throttle information. If a bit is set, the bit represented type of thorttling occurred in the last metrics sampling period
PMLOG_CLK_VCN1CLK1 = 36,
PMLOG_CLK_VCN1CLK2 = 37,
PMLOG_SMART_POWERSHIFT_CPU = 38,
PMLOG_SMART_POWERSHIFT_DGPU = 39,
PMLOG_BUS_SPEED = 40, // Current PCIE bus speed running
PMLOG_BUS_LANES = 41, // Current PCIE bus lanes using
PMLOG_TEMPERATURE_LIQUID0 = 42,
PMLOG_TEMPERATURE_LIQUID1 = 43,
PMLOG_CLK_FCLK = 44,
PMLOG_THROTTLER_STATUS_CPU = 45,
PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
PMLOG_BOARD_POWER = 73,
PMLOG_MAX_SENSORS_REAL
};
//Throttle Status
[Flags]
public enum ADL_THROTTLE_NOTIFICATION
{
ADL_PMLOG_THROTTLE_POWER = 1 << 0,
ADL_PMLOG_THROTTLE_THERMAL = 1 << 1,
ADL_PMLOG_THROTTLE_CURRENT = 1 << 2,
};
public enum ADL_PMLOG_SENSORS
{
ADL_SENSOR_MAXTYPES = 0,
ADL_PMLOG_CLK_GFXCLK = 1,
ADL_PMLOG_CLK_MEMCLK = 2,
ADL_PMLOG_CLK_SOCCLK = 3,
ADL_PMLOG_CLK_UVDCLK1 = 4,
ADL_PMLOG_CLK_UVDCLK2 = 5,
ADL_PMLOG_CLK_VCECLK = 6,
ADL_PMLOG_CLK_VCNCLK = 7,
ADL_PMLOG_TEMPERATURE_EDGE = 8,
ADL_PMLOG_TEMPERATURE_MEM = 9,
ADL_PMLOG_TEMPERATURE_VRVDDC = 10,
ADL_PMLOG_TEMPERATURE_VRMVDD = 11,
ADL_PMLOG_TEMPERATURE_LIQUID = 12,
ADL_PMLOG_TEMPERATURE_PLX = 13,
ADL_PMLOG_FAN_RPM = 14,
ADL_PMLOG_FAN_PERCENTAGE = 15,
ADL_PMLOG_SOC_VOLTAGE = 16,
ADL_PMLOG_SOC_POWER = 17,
ADL_PMLOG_SOC_CURRENT = 18,
ADL_PMLOG_INFO_ACTIVITY_GFX = 19,
ADL_PMLOG_INFO_ACTIVITY_MEM = 20,
ADL_PMLOG_GFX_VOLTAGE = 21,
ADL_PMLOG_MEM_VOLTAGE = 22,
ADL_PMLOG_ASIC_POWER = 23,
ADL_PMLOG_TEMPERATURE_VRSOC = 24,
ADL_PMLOG_TEMPERATURE_VRMVDD0 = 25,
ADL_PMLOG_TEMPERATURE_VRMVDD1 = 26,
ADL_PMLOG_TEMPERATURE_HOTSPOT = 27,
ADL_PMLOG_TEMPERATURE_GFX = 28,
ADL_PMLOG_TEMPERATURE_SOC = 29,
ADL_PMLOG_GFX_POWER = 30,
ADL_PMLOG_GFX_CURRENT = 31,
ADL_PMLOG_TEMPERATURE_CPU = 32,
ADL_PMLOG_CPU_POWER = 33,
ADL_PMLOG_CLK_CPUCLK = 34,
ADL_PMLOG_THROTTLER_STATUS = 35, // GFX
ADL_PMLOG_CLK_VCN1CLK1 = 36,
ADL_PMLOG_CLK_VCN1CLK2 = 37,
ADL_PMLOG_SMART_POWERSHIFT_CPU = 38,
ADL_PMLOG_SMART_POWERSHIFT_DGPU = 39,
ADL_PMLOG_BUS_SPEED = 40,
ADL_PMLOG_BUS_LANES = 41,
ADL_PMLOG_TEMPERATURE_LIQUID0 = 42,
ADL_PMLOG_TEMPERATURE_LIQUID1 = 43,
ADL_PMLOG_CLK_FCLK = 44,
ADL_PMLOG_THROTTLER_STATUS_CPU = 45,
ADL_PMLOG_SSPAIRED_ASICPOWER = 46, // apuPower
ADL_PMLOG_SSTOTAL_POWERLIMIT = 47, // Total Power limit
ADL_PMLOG_SSAPU_POWERLIMIT = 48, // APU Power limit
ADL_PMLOG_SSDGPU_POWERLIMIT = 49, // DGPU Power limit
ADL_PMLOG_TEMPERATURE_HOTSPOT_GCD = 50,
ADL_PMLOG_TEMPERATURE_HOTSPOT_MCD = 51,
ADL_PMLOG_THROTTLER_TEMP_EDGE_PERCENTAGE = 52,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_PERCENTAGE = 53,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_GCD_PERCENTAGE = 54,
ADL_PMLOG_THROTTLER_TEMP_HOTSPOT_MCD_PERCENTAGE = 55,
ADL_PMLOG_THROTTLER_TEMP_MEM_PERCENTAGE = 56,
ADL_PMLOG_THROTTLER_TEMP_VR_GFX_PERCENTAGE = 57,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM0_PERCENTAGE = 58,
ADL_PMLOG_THROTTLER_TEMP_VR_MEM1_PERCENTAGE = 59,
ADL_PMLOG_THROTTLER_TEMP_VR_SOC_PERCENTAGE = 60,
ADL_PMLOG_THROTTLER_TEMP_LIQUID0_PERCENTAGE = 61,
ADL_PMLOG_THROTTLER_TEMP_LIQUID1_PERCENTAGE = 62,
ADL_PMLOG_THROTTLER_TEMP_PLX_PERCENTAGE = 63,
ADL_PMLOG_THROTTLER_TDC_GFX_PERCENTAGE = 64,
ADL_PMLOG_THROTTLER_TDC_SOC_PERCENTAGE = 65,
ADL_PMLOG_THROTTLER_TDC_USR_PERCENTAGE = 66,
ADL_PMLOG_THROTTLER_PPT0_PERCENTAGE = 67,
ADL_PMLOG_THROTTLER_PPT1_PERCENTAGE = 68,
ADL_PMLOG_THROTTLER_PPT2_PERCENTAGE = 69,
ADL_PMLOG_THROTTLER_PPT3_PERCENTAGE = 70,
ADL_PMLOG_THROTTLER_FIT_PERCENTAGE = 71,
ADL_PMLOG_THROTTLER_GFX_APCC_PLUS_PERCENTAGE = 72,
ADL_PMLOG_BOARD_POWER = 73,
ADL_PMLOG_MAX_SENSORS_REAL
}
#region ADLAdapterInfo
/// ADLAdapterInfo Structure
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfo
{
/// The size of the structure
int Size;
/// Adapter Index
public int AdapterIndex;
/// Adapter UDID
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string UDID;
/// Adapter Bus Number
public int BusNumber;
/// Adapter Driver Number
public int DriverNumber;
/// Adapter Function Number
public int FunctionNumber;
/// Adapter Vendor ID
public int VendorID;
/// Adapter Adapter name
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string AdapterName;
/// Adapter Display name
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// Adapter Present status
public int Present;
/// Adapter Exist status
public int Exist;
/// Adapter Driver Path
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPath;
/// Adapter Driver Ext Path
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DriverPathExt;
/// Adapter PNP String
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string PNPString;
/// OS Display Index
public int OSDisplayIndex;
}
/// ADLAdapterInfo Array
[StructLayout(LayoutKind.Sequential)]
public struct ADLAdapterInfoArray
{
/// ADLAdapterInfo Array
[MarshalAs(UnmanagedType.ByValArray, SizeConst = Adl2.ADL_MAX_ADAPTERS)]
public ADLAdapterInfo[] ADLAdapterInfo;
}
#endregion ADLAdapterInfo
#region ADLDisplayInfo
/// ADLDisplayID Structure
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayID
{
/// Display Logical Index
public int DisplayLogicalIndex;
/// Display Physical Index
public int DisplayPhysicalIndex;
/// Adapter Logical Index
public int DisplayLogicalAdapterIndex;
/// Adapter Physical Index
public int DisplayPhysicalAdapterIndex;
}
/// ADLDisplayInfo Structure
[StructLayout(LayoutKind.Sequential)]
public struct ADLDisplayInfo
{
/// Display Index
public ADLDisplayID DisplayID;
/// Display Controller Index
public int DisplayControllerIndex;
/// Display Name
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayName;
/// Display Manufacturer Name
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = Adl2.ADL_MAX_PATH)]
public string DisplayManufacturerName;
/// Display Type : < The Display type. CRT, TV,CV,DFP are some of display types,
public int DisplayType;
/// Display output type
public int DisplayOutputType;
/// Connector type
public int DisplayConnector;
/// Indicating the display info bits' mask.
public int DisplayInfoMask;
/// Indicating the display info value.
public int DisplayInfoValue;
}
#endregion ADLDisplayInfo
#endregion Export Struct
public class Adl2
{
public const string Atiadlxx_FileName = "atiadlxx.dll";
#region Internal Constant
/// Define the maximum path
public const int ADL_MAX_PATH = 256;
/// Define the maximum adapters
public const int ADL_MAX_ADAPTERS = 40 /* 150 */;
/// Define the maximum displays
public const int ADL_MAX_DISPLAYS = 40 /* 150 */;
/// Define the maximum device name length
public const int ADL_MAX_DEVICENAME = 32;
/// Define the successful
public const int ADL_SUCCESS = 0;
/// Define the failure
public const int ADL_FAIL = -1;
/// Define the driver ok
public const int ADL_DRIVER_OK = 0;
/// Maximum number of GL-Sync ports on the GL-Sync module
public const int ADL_MAX_GLSYNC_PORTS = 8;
/// Maximum number of GL-Sync ports on the GL-Sync module
public const int ADL_MAX_GLSYNC_PORT_LEDS = 8;
/// Maximum number of ADLMOdes for the adapter
public const int ADL_MAX_NUM_DISPLAYMODES = 1024;
/// Performance Metrics Log max sensors number
public const int ADL_PMLOG_MAX_SENSORS = 256;
#endregion Internal Constant
// ///// ADL Create Function to create ADL Data
/// If it is 1, then ADL will only return the physical exist adapters
///// retrun ADL Error Code
public static int ADL2_Main_Control_Create(int enumConnectedAdapters, out nint adlContextHandle)
{
return NativeMethods.ADL2_Main_Control_Create(ADL_Main_Memory_Alloc_Impl_Reference, enumConnectedAdapters, out adlContextHandle);
}
public static void FreeMemory(nint buffer)
{
Memory_Free_Impl(buffer);
}
private static bool? isDllLoaded;
public static bool Load()
{
if (isDllLoaded != null)
return isDllLoaded.Value;
try
{
Marshal.PrelinkAll(typeof(Adl2));
isDllLoaded = true;
}
catch (Exception e) when (e is DllNotFoundException or EntryPointNotFoundException)
{
Debug.WriteLine(e);
isDllLoaded = false;
}
return isDllLoaded.Value;
}
private static ADL_Main_Memory_Alloc ADL_Main_Memory_Alloc_Impl_Reference = Memory_Alloc_Impl;
/// Build in memory allocation function
/// input size
/// return the memory buffer
private static nint Memory_Alloc_Impl(int size)
{
return Marshal.AllocCoTaskMem(size);
}
/// Build in memory free function
/// input buffer
private static void Memory_Free_Impl(nint buffer)
{
if (nint.Zero != buffer)
{
Marshal.FreeCoTaskMem(buffer);
}
}
public static class NativeMethods
{
/// ADL Memory allocation function allows ADL to callback for memory allocation
/// input size
/// retrun ADL Error Code
public delegate nint ADL_Main_Memory_Alloc(int size);
// ///// ADL Create Function to create ADL Data
/// Call back functin pointer which is ised to allocate memeory
/// If it is 1, then ADL will only retuen the physical exist adapters
///// retrun ADL Error Code
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Create(ADL_Main_Memory_Alloc callback, int enumConnectedAdapters, out nint adlContextHandle);
/// ADL Destroy Function to free up ADL Data
/// retrun ADL Error Code
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Main_Control_Destroy(nint adlContextHandle);
/// ADL Function to get the number of adapters
/// return number of adapters
/// retrun ADL Error Code
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_NumberOfAdapters_Get(nint adlContextHandle, out int numAdapters);
/// ADL Function to get the GPU adapter information
/// return GPU adapter information
/// the size of the GPU adapter struct
/// retrun ADL Error Code
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_AdapterInfo_Get(nint adlContextHandle, nint info, int inputSize);
/// Function to determine if the adapter is active or not.
/// The function is used to check if the adapter associated with iAdapterIndex is active
/// Adapter Index.
/// Status of the adapter. True: Active; False: Dsiabled
/// Non zero is successfull
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_Active_Get(nint adlContextHandle, int adapterIndex, out int status);
/// Get display information based on adapter index
/// Adapter Index
/// return the total number of supported displays
/// return ADLDisplayInfo Array for supported displays' information
/// force detect or not
/// return ADL Error Code
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Display_DisplayInfo_Get(
nint adlContextHandle,
int adapterIndex,
out int numDisplays,
out nint displayInfoArray,
int forceDetect
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Overdrive_Caps(
nint adlContextHandle,
int adapterIndex,
out int supported,
out int enabled,
out int version
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_New_QueryPMLogData_Get(nint adlContextHandle, int adapterIndex, out ADLPMLogDataOutput adlpmLogDataOutput);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_ASICFamilyType_Get(nint adlContextHandle, int adapterIndex, out ADLAsicFamilyType asicFamilyType, out int asicFamilyTypeValids);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_SwitchableGraphics_Applications_Get(
nint context,
int iListType,
out int lpNumApps,
out nint lppAppList);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBright_Caps(
nint context,
int iAdapterIndex,
out int iSupported,
out int iEnabled,
out int iVersion);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_VariBrightEnable_Set(
nint context,
int iAdapterIndex,
int iEnabled);
// FPS
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Start(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Stop(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_Adapter_FrameMetrics_Get(
IntPtr context,
int iAdapterIndex,
int VidPnSourceId,
out float iFramesPerSecond
);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_FPS_Settings_Get(IntPtr context, int iAdapterIndex, out ADLFPSSettingsOutput lpFPSSettings);
[StructLayout(LayoutKind.Sequential)]
public struct ADLFPSSettingsOutput
{
public int ulSize;
public int bACFPSEnabled;
public int bDCFPSEnabled;
public int ulACFPSCurrent;
public int ulDCFPSCurrent;
public int ulACFPSMaximum;
public int ulACFPSMinimum;
public int ulDCFPSMaximum;
public int ulDCFPSMinimum;
}
// Clocks
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevel
{
public int iClock;
public int iVddc;
public int iEnabled;
}
[StructLayout(LayoutKind.Sequential)]
public struct ADLODNPerformanceLevels
{
public int iSize;
public int iMode;
public int iNumberOfPerformanceLevels;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1)]
public ADLODNPerformanceLevel[] aLevels;
}
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Get(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_SystemClocks_Set(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Get(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
[DllImport(Atiadlxx_FileName)]
public static extern int ADL2_OverdriveN_MemoryClocks_Set(
nint context,
int adapterIndex,
ref ADLODNPerformanceLevels performanceLevels);
}
}