using System; using System.Runtime.InteropServices; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.Display.Structures { /// /// DisplayHandle is a one-to-one map to the GDI handle of an attached display in the Windows Display Properties /// Settings page. /// [StructLayout(LayoutKind.Sequential)] public struct DisplayHandle : IHandle, IEquatable { internal readonly IntPtr _MemoryAddress; /// public IntPtr MemoryAddress { get => _MemoryAddress; } /// public bool IsNull { get => _MemoryAddress == IntPtr.Zero; } /// public bool Equals(DisplayHandle other) { return _MemoryAddress.Equals(other._MemoryAddress); } /// public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is DisplayHandle handle && Equals(handle); } /// public override int GetHashCode() { return _MemoryAddress.GetHashCode(); } /// /// Checks for equality between two objects of same type /// /// The first object /// The second object /// true, if both objects are equal, otherwise false public static bool operator ==(DisplayHandle left, DisplayHandle right) { return left.Equals(right); } /// /// Checks for inequality between two objects of same type /// /// The first object /// The second object /// true, if both objects are not equal, otherwise false public static bool operator !=(DisplayHandle left, DisplayHandle right) { return !left.Equals(right); } /// public override string ToString() { return $"DisplayHandle #{MemoryAddress.ToInt64()}"; } /// /// Gets default DisplayHandle with a null pointer /// public static DisplayHandle DefaultHandle { get => default(DisplayHandle); } } }