using System; namespace NvAPIWrapper.Native.GPU { /// /// Holds a list of known performance limitations /// [Flags] public enum PerformanceLimit : uint { /// /// No performance limitation /// None = 0, /// /// Limited by power usage /// PowerLimit = 0b1, /// /// Limited by temperature /// TemperatureLimit = 0b10, /// /// Limited by voltage /// VoltageLimit = 0b100, /// /// Unknown limitation /// Unknown8 = 0b1000, /// /// Limited due to no load /// NoLoadLimit = 0b10000 } }