using System; using System.Linq; using System.Runtime.InteropServices; using NvAPIWrapper.Native.Attributes; using NvAPIWrapper.Native.General.Structures; using NvAPIWrapper.Native.GPU; using NvAPIWrapper.Native.GPU.Structures; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.Mosaic.Structures { /// /// Holds extra details about a topology /// [StructLayout(LayoutKind.Sequential, Pack = 8)] [StructureVersion(1)] public struct TopologyDetails : IInitializable, IEquatable { /// /// Maximum number of rows in a topology detail /// public const int MaxLayoutRows = 8; /// /// Maximum number of columns in a topology detail /// public const int MaxLayoutColumns = 8; internal StructureVersion _Version; internal readonly LogicalGPUHandle _LogicalGPUHandle; internal readonly TopologyValidity _ValidityFlags; internal readonly uint _Rows; internal readonly uint _Columns; [MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutRows)] internal readonly LayoutRow[] _LayoutRows; /// public bool Equals(TopologyDetails other) { return _LogicalGPUHandle.Equals(other._LogicalGPUHandle) && _ValidityFlags == other._ValidityFlags && _Rows == other._Rows && _Columns == other._Columns && _LayoutRows.SequenceEqual(other._LayoutRows); } /// public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is TopologyDetails details && Equals(details); } /// public override int GetHashCode() { unchecked { var hashCode = _LogicalGPUHandle.GetHashCode(); hashCode = (hashCode * 397) ^ (int) _ValidityFlags; hashCode = (hashCode * 397) ^ (int) _Rows; hashCode = (hashCode * 397) ^ (int) _Columns; hashCode = (hashCode * 397) ^ (_LayoutRows?.GetHashCode() ?? 0); return hashCode; } } /// /// Checks for equality between two objects of same type /// /// The first object /// The second object /// true, if both objects are equal, otherwise false public static bool operator ==(TopologyDetails left, TopologyDetails right) { return left.Equals(right); } /// /// Checks for inequality between two objects of same type /// /// The first object /// The second object /// true, if both objects are not equal, otherwise false public static bool operator !=(TopologyDetails left, TopologyDetails right) { return !left.Equals(right); } /// /// Logical GPU for this topology /// public LogicalGPUHandle LogicalGPUHandle { get => _LogicalGPUHandle; } /// /// Indicates topology validity. TopologyValidity.Valid means topology is valid with the current hardware. /// public TopologyValidity ValidityFlags { get => _ValidityFlags; } /// /// Number of displays in a row /// public int Rows { get => (int) _Rows; } /// /// Number of displays in a column /// public int Columns { get => (int) _Columns; } /// /// Gets a 2D array of layout cells containing information about the display layout of the topology /// public LayoutCell[][] Layout { get { var columns = (int) _Columns; return _LayoutRows.Take((int) _Rows).Select(row => row.LayoutCells.Take(columns).ToArray()).ToArray(); } } [StructLayout(LayoutKind.Sequential)] internal struct LayoutRow : IInitializable, IEquatable { [MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutColumns)] internal readonly LayoutCell[] LayoutCells; public bool Equals(LayoutRow other) { return LayoutCells.SequenceEqual(other.LayoutCells); } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is LayoutRow row && Equals(row); } public override int GetHashCode() { return LayoutCells?.GetHashCode() ?? 0; } } /// /// Holds information about a topology display /// [StructLayout(LayoutKind.Sequential)] public struct LayoutCell : IEquatable { internal readonly PhysicalGPUHandle _PhysicalGPUHandle; internal readonly OutputId _DisplayOutputId; internal readonly int _OverlapX; internal readonly int _OverlapY; /// public bool Equals(LayoutCell other) { return _PhysicalGPUHandle.Equals(other._PhysicalGPUHandle) && _DisplayOutputId == other._DisplayOutputId && _OverlapX == other._OverlapX && _OverlapY == other._OverlapY; } /// public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is LayoutCell cell && Equals(cell); } /// public override int GetHashCode() { unchecked { var hashCode = _PhysicalGPUHandle.GetHashCode(); hashCode = (hashCode * 397) ^ (int) _DisplayOutputId; hashCode = (hashCode * 397) ^ _OverlapX; hashCode = (hashCode * 397) ^ _OverlapY; return hashCode; } } /// /// Checks for equality between two objects of same type /// /// The first object /// The second object /// true, if both objects are equal, otherwise false public static bool operator ==(LayoutCell left, LayoutCell right) { return left.Equals(right); } /// /// Checks for inequality between two objects of same type /// /// The first object /// The second object /// true, if both objects are not equal, otherwise false public static bool operator !=(LayoutCell left, LayoutCell right) { return !left.Equals(right); } /// /// Physical GPU to be used in the topology (0 if GPU missing) /// public PhysicalGPUHandle PhysicalGPUHandle { get => _PhysicalGPUHandle; } /// /// Connected display target (0 if no display connected) /// public OutputId DisplayOutputId { get => _DisplayOutputId; } /// /// Pixels of overlap on left of target: (+overlap, -gap) /// public int OverlapX { get => _OverlapX; } /// /// Pixels of overlap on top of target: (+overlap, -gap) /// public int OverlapY { get => _OverlapY; } } } }