using HidLibrary; public class Aura { static byte[] MESSAGE_SET = { 0x5d, 0xb5, 0,0,0 }; static byte[] MESSAGE_APPLY = { 0x5d, 0xb4}; public const int Static = 0; public const int Breathe = 1; public const int Strobe = 2; public const int Rainbow = 3; public const int Dingding = 4; public const int SpeedSlow = 0xe1; public const int SpeedMedium = 0xeb; public const int SpeedHigh = 0xf5; public static int Mode = Static; public static Color Color1 = Color.White; public static Color Color2 = Color.Black; public static int Speed = SpeedSlow; public static byte[] AuraMessage(int mode, Color color, Color color2, int speed) { byte[] msg = new byte[17]; msg[0] = 0x5d; msg[1] = 0xb3; msg[2] = 0x00; // Zone msg[3] = (byte)mode; // Aura Mode msg[4] = (byte)(color.R); // R msg[5] = (byte)(color.G); // G msg[6] = (byte)(color.B); // B msg[7] = (byte)speed; // aura.speed as u8; msg[8] = 0; // aura.direction as u8; msg[10] = (byte)(color2.R); // R msg[11] = (byte)(color2.G); // G msg[12] = (byte)(color2.B); // B return msg; } public static void ApplyAura() { HidDevice[] HidDeviceList; int[] deviceIds = { 0x1854, 0x1869, 0x1866, 0x19b6, 0x1822, 0x1837, 0x1854, 0x184a, 0x183d, 0x8502, 0x1807, 0x17e0 }; HidDeviceList = HidDevices.Enumerate(0x0b05, deviceIds).ToArray(); if (Mode == Dingding) { Mode = 10; Speed = SpeedMedium; } else if (Mode == Rainbow) { Speed = SpeedMedium; } else { Speed = SpeedSlow; } foreach (HidDevice device in HidDeviceList) { if (device.IsConnected && device.Description.Contains("HID")) { device.OpenDevice(); byte[] msg = AuraMessage(Mode, Color1, Color2, Speed); device.Write(msg); device.Write(MESSAGE_SET); device.Write(MESSAGE_APPLY); device.CloseDevice(); } } } }