using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Holds information regarding illumination zones
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct IlluminationZoneInfoParametersV1 : IInitializable
{
private const int MaximumNumberOfReserved = 64;
private const int MaximumNumberOfZones = 32;
internal StructureVersion _Version;
internal uint _NumberOfZones;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)]
internal byte[] _Reserved;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfZones)]
internal IlluminationZoneInfoV1[] _Zones;
///
/// Gets the list of illumination zones.
///
public IlluminationZoneInfoV1[] Zones
{
get => _Zones.Take((int) _NumberOfZones).ToArray();
}
}
}