using System.Collections.Generic;
using System.Linq;
namespace WindowsDisplayAPI
{
///
/// Represents a Windows UnAttached Display Device
///
public class UnAttachedDisplay : DisplayDevice
{
///
/// Creates a new UnAttachedDisplay
///
/// The DisplayDevice instance to copy information from
protected UnAttachedDisplay(DisplayDevice device)
: base(
device.DevicePath,
device.DeviceName,
device.DeviceKey,
device.Adapter,
device.ScreenName,
device.DisplayName,
device.IsAvailable,
false
)
{
}
///
public override bool IsAvailable
{
get => base.IsAvailable || !IsValid;
}
///
public override bool IsValid
{
get
{
return DisplayAdapter.GetDisplayAdapters()
.SelectMany(adapter => adapter.GetDisplayDevices(base.IsAvailable))
.Any(
device => device.DevicePath.Equals(DevicePath) && device.DeviceKey.Equals(DeviceKey)
);
}
}
///
/// Returns a list of all unattached displays on this machine
///
/// An enumerable list of UnAttachedDisplay
public static IEnumerable GetUnAttachedDisplays()
{
return DisplayAdapter.GetDisplayAdapters()
.SelectMany(adapter => adapter.GetDisplayDevices(false))
.Select(device => new UnAttachedDisplay(device));
}
///
public override string ToString()
{
return IsValid ? $"{GetType().Name}: {DisplayName} ({DeviceName})" : $"{GetType().Name}: Invalid";
}
///
/// Returns the corresponding Display device for this unattached display. Only functions when this instance is invalidated
/// due to display attachment.
///
///
public Display ToDisplay()
{
return IsValid
? null
: Display.GetDisplays()
.FirstOrDefault(
display => display.DevicePath.Equals(DevicePath) && display.DeviceKey.Equals(DeviceKey)
);
}
}
}