using System.ComponentModel; namespace NvAPIWrapper.DRS { #pragma warning disable 1591 public enum KnownSettingId : uint { /// /// Antialiasing - Line gamma /// [Description("Antialiasing - Line gamma")] OpenGLAntiAliasingLineGamma = 0x2089BF6C, /// /// Deep color for 3D applications /// [Description("Deep color for 3D applications")] OpenGLDeepColorScanOut = 0x2097C2F6, /// /// OpenGL default swap interval /// [Description("OpenGL default swap interval")] OpenGLDefaultSwapInterval = 0x206A6582, /// /// OpenGL default swap interval fraction /// [Description("OpenGL default swap interval fraction")] OpenGLDefaultSwapIntervalFractional = 0x206C4581, /// /// OpenGL default swap interval sign /// [Description("OpenGL default swap interval sign")] OpenGLDefaultSwapIntervalSign = 0x20655CFA, /// /// Event Log Severity Threshold /// [Description("Event Log Severity Threshold")] OpenGLEventLogSeverityThreshold = 0x209DF23E, /// /// Extension String version /// [Description("Extension String version")] OpenGLExtensionStringVersion = 0x20FF7493, /// /// Buffer-flipping mode /// [Description("Buffer-flipping mode")] OpenGLForceBlit = 0x201F619F, /// /// Force Stereo shuttering /// [Description("Force Stereo shuttering")] OpenGLForceStereo = 0x204D9A0C, /// /// Preferred OpenGL GPU /// [Description("Preferred OpenGL GPU")] OpenGLImplicitGPUAffinity = 0x20D0F3E6, /// /// Maximum frames allowed /// [Description("Maximum frames allowed")] OpenGLMaximumFramesAllowed = 0x208E55E3, /// /// Exported Overlay pixel types /// [Description("Exported Overlay pixel types")] OpenGLOverlayPixelType = 0x209AE66F, /// /// Enable overlay /// [Description("Enable overlay")] OpenGLOverlaySupport = 0x206C28C4, /// /// High level control of the rendering quality on OpenGL /// [Description("High level control of the rendering quality on OpenGL")] OpenGLQualityEnhancements = 0x20797D6C, /// /// Unified back/depth buffer /// [Description("Unified back/depth buffer")] OpenGLSingleBackDepthBuffer = 0x20A29055, /// /// Enable NV_gpu_multicast extension /// [Description("Enable NV_gpu_multicast extension")] OpenGLSLIMulticast = 0x2092D3BE, /// /// Threaded optimization /// [Description("Threaded optimization")] OpenGLThreadControl = 0x20C1221E, /// /// Event Log Tmon Severity Threshold /// [Description("Event Log Tmon Severity Threshold")] OpenGLTMONLevel = 0x202888C1, /// /// Triple buffering /// [Description("Triple buffering")] OpenGLTripleBuffer = 0x20FDD1F9, /// /// Antialiasing - Behavior Flags /// [Description("Antialiasing - Behavior Flags")] AntiAliasingBehaviorFlags = 0x10ECDB82, /// /// Antialiasing - Transparency Multisampling /// [Description("Antialiasing - Transparency Multisampling")] AntiAliasingModeAlphaToCoverage = 0x10FC2D9C, /// /// Antialiasing - Gamma correction /// [Description("Antialiasing - Gamma correction")] AntiAliasingModeGammaCorrection = 0x107D639D, /// /// Antialiasing - Setting /// [Description("Antialiasing - Setting")] AntiAliasingModeMethod = 0x10D773D2, /// /// Antialiasing - Transparency Supersampling /// [Description("Antialiasing - Transparency Supersampling")] AntiAliasingModeReplay = 0x10D48A85, /// /// Antialiasing - Mode /// [Description("Antialiasing - Mode")] AntiAliasingModeSelector = 0x107EFC5B, /// /// Antialiasing - SLI AA /// [Description("Antialiasing - SLI AA")] AntiAliasingModeSelectorSLIAntiAliasing = 0x107AFC5B, /// /// Anisotropic filtering setting /// [Description("Anisotropic filtering setting")] AnisotropicModeLevel = 0x101E61A9, /// /// Anisotropic filtering mode /// [Description("Anisotropic filtering mode")] AnisotropicModeSelector = 0x10D2BB16, /// /// NVIDIA Predefined Ansel Usage /// [Description("NVIDIA Predefined Ansel Usage")] AnselAllow = 0x1035DB89, /// /// Enable Ansel /// [Description("Enable Ansel")] AnselEnable = 0x1075D972, /// /// Ansel flags for enabled applications /// [Description("Ansel flags for enabled applications")] AnselWhiteListed = 0x1085DA8A, /// /// Application Profile Notification Popup Timeout /// [Description("Application Profile Notification Popup Timeout")] ApplicationProfileNotificationTimeOut = 0x104554B6, /// /// Steam Application ID /// [Description("Steam Application ID")] ApplicationSteamId = 0x107CDDBC, /// /// Battery Boost /// [Description("Battery Boost")] BatteryBoost = 0x10115C89, /// /// Do not display this profile in the Control Panel /// [Description("Do not display this profile in the Control Panel")] ControlPanelHiddenProfile = 0x106D5CFF, /// /// List of Universal GPU ids /// [Description("List of Universal GPU ids")] CUDAExcludedGPUs = 0x10354FF8, /// /// Maximum GPU Power /// [Description("Maximum GPU Power")] D3DOpenGLGPUMaximumPower = 0x10D1EF29, /// /// Export Performance Counters /// [Description("Export Performance Counters")] ExportPerformanceCounters = 0x108F0841, /// /// NVIDIA Predefined FXAA Usage /// [Description("NVIDIA Predefined FXAA Usage")] FXAAAllow = 0x1034CB89, /// /// Enable FXAA /// [Description("Enable FXAA")] FXAAEnable = 0x1074C972, /// /// Enable FXAA Indicator /// [Description("Enable FXAA Indicator")] FXAAIndicatorEnable = 0x1068FB9C, /// /// SLI indicator /// [Description("SLI indicator")] MCSFRShowSplit = 0x10287051, /// /// NVIDIA Quality upscaling /// [Description("NVIDIA Quality upscaling")] NvidiaQualityUpScaling = 0x10444444, /// /// Maximum AA samples allowed for a given application /// [Description("Maximum AA samples allowed for a given application")] OptimusMaximumAntiAliasing = 0x10F9DC83, /// /// Display the PhysX indicator /// [Description("Display the PhysX indicator")] PhysxIndicator = 0x1094F16F, /// /// Power management mode /// [Description("Power management mode")] PreferredPerformanceState = 0x1057EB71, /// /// No override of Anisotropic filtering /// [Description("No override of Anisotropic filtering")] PreventUiAnisotropicOverride = 0x103BCCB5, /// /// Frame Rate Limiter /// [Description("Frame Rate Limiter")] PerformanceStateFrameRateLimiter = 0x10834FEE, /// /// Frame Rate Limiter 2 Control /// [Description("Frame Rate Limiter 2 Control")] PerformanceStateFrameRateLimiter2Control = 0x10834FFF, /// /// Frame Rate Monitor /// [Description("Frame Rate Monitor")] PerformanceStateFrameRateLimiterGpsControl = 0x10834F01, /// /// Frame Rate Monitor Control /// [Description("Frame Rate Monitor Control")] PerformanceStateFrameRateMonitorControl = 0x10834F05, /// /// Maximum resolution allowed for a given application /// [Description("Maximum resolution allowed for a given application")] ShimMaxResolution = 0x10F9DC82, /// /// Optimus flags for enabled applications /// [Description("Optimus flags for enabled applications")] ShimMCCOMPAT = 0x10F9DC80, /// /// Enable application for Optimus /// [Description("Enable application for Optimus")] ShimRenderingMode = 0x10F9DC81, /// /// Shim Rendering Mode Options per application for Optimus /// [Description("Shim Rendering Mode Options per application for Optimus")] ShimRenderingOptions = 0x10F9DC84, /// /// Number of GPUs to use on SLI rendering mode /// [Description("Number of GPUs to use on SLI rendering mode")] SLIGPUCount = 0x1033DCD1, /// /// NVIDIA predefined number of GPUs to use on SLI rendering mode /// [Description("NVIDIA predefined number of GPUs to use on SLI rendering mode")] SLIPredefinedGPUCount = 0x1033DCD2, /// /// NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10 /// [Description("NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10")] SLIPredefinedGPUCountDX10 = 0x1033DCD3, /// /// NVIDIA predefined SLI mode /// [Description("NVIDIA predefined SLI mode")] SLIPredefinedMode = 0x1033CEC1, /// /// NVIDIA predefined SLI mode on DirectX 10 /// [Description("NVIDIA predefined SLI mode on DirectX 10")] SLIPredefinedModeDX10 = 0x1033CEC2, /// /// SLI rendering mode /// [Description("SLI rendering mode")] SLIRenderingMode = 0x1033CED1, /// /// Virtual Reality pre-rendered frames /// [Description("Virtual Reality pre-rendered frames")] VRPreRenderLimit = 0x10111133, /// /// Toggle the VRR global feature /// [Description("Toggle the VRR global feature")] VRRFeatureIndicator = 0x1094F157, /// /// Display the VRR Overlay Indicator /// [Description("Display the VRR Overlay Indicator")] VRROverlayIndicator = 0x1095F16F, /// /// VRR requested state /// [Description("VRR requested state")] VRRRequestState = 0x1094F1F7, /// /// G-SYNC /// [Description("G-SYNC")] VRRApplicationOverride = 0x10A879CF, /// /// G-SYNC /// [Description("G-SYNC")] VRRApplicationOverrideRequestState = 0x10A879AC, /// /// Enable G-SYNC globally /// [Description("Enable G-SYNC globally")] VRRMode = 0x1194F158, /// /// Flag to control smooth AFR behavior /// [Description("Flag to control smooth AFR behavior")] VSyncSmoothAFR = 0x101AE763, /// /// Variable refresh Rate /// [Description("Variable refresh Rate")] VSyncVRRControl = 0x10A879CE, /// /// Vsync - Behavior Flags /// [Description("Vsync - Behavior Flags")] VSyncBehaviorFlags = 0x10FDEC23, /// /// Stereo - Swap eyes /// [Description("Stereo - Swap eyes")] WKSAPIStereoEyesExchange = 0x11AE435C, /// /// Stereo - Display mode /// [Description("Stereo - Display mode")] WKSAPIStereoMode = 0x11E91A61, /// /// Memory Allocation Policy /// [Description("Memory Allocation Policy")] WKSMemoryAllocationPolicy = 0x11112233, /// /// Stereo - Dongle Support /// [Description("Stereo - Dongle Support")] WKSStereoDongleSupport = 0x112493BD, /// /// Stereo - Enable /// [Description("Stereo - Enable")] WKSStereoSupport = 0x11AA9E99, /// /// Stereo � swap mode /// [Description("Stereo � swap mode")] WKSStereoSwapMode = 0x11333333, /// /// Ambient Occlusion /// [Description("Ambient Occlusion")] AmbientOcclusionMode = 0x667329, /// /// NVIDIA Predefined Ambient Occlusion Usage /// [Description("NVIDIA Predefined Ambient Occlusion Usage")] AmbientOcclusionModeActive = 0x664339, /// /// Texture filtering - Driver Controlled LOD Bias /// [Description("Texture filtering - Driver Controlled LOD Bias")] AutoLODBiasAdjust = 0x638E8F, /// /// Export Performance Counters for DX9 only /// [Description("Export Performance Counters for DX9 only")] ExportPerformanceCountersDX9Only = 0xB65E72, /// /// ICafe Settings /// [Description("ICafe Settings")] ICafeLogoConfig = 0xDB1337, /// /// Texture filtering - LOD Bias /// [Description("Texture filtering - LOD Bias")] LODBiasAdjust = 0x738E8F, /// /// Enable sample interleaving (MFAA) /// [Description("Enable sample interleaving (MFAA)")] MaxwellBSampleInterleave = 0x98C1AC, /// /// Maximum pre-rendered frames /// [Description("Maximum pre-rendered frames")] PreRenderLimit = 0x7BA09E, /// /// Shader Cache /// [Description("Shader Cache")] PerformanceStateShaderDiskCache = 0x198FFF, /// /// Texture filtering - Anisotropic sample optimization /// [Description("Texture filtering - Anisotropic sample optimization")] PerformanceStateTextureFilteringAnisotropicOptimization = 0xE73211, /// /// Texture filtering - Anisotropic filter optimization /// [Description("Texture filtering - Anisotropic filter optimization")] PerformanceStateTextureFilteringBiLinearInAnisotropic = 0x84CD70, /// /// Texture filtering - Trilinear optimization /// [Description("Texture filtering - Trilinear optimization")] PerformanceStateTextureFilteringDisableTrilinearSlope = 0x2ECAF2, /// /// Texture filtering - Negative LOD bias /// [Description("Texture filtering - Negative LOD bias")] PerformanceStateTextureFilteringNoNegativeLODBias = 0x19BB68, /// /// Texture filtering - Quality /// [Description("Texture filtering - Quality")] QualityEnhancements = 0xCE2691, /// /// Preferred refresh rate /// [Description("Preferred refresh rate")] RefreshRateOverride = 0x64B541, /// /// PowerThrottle /// [Description("PowerThrottle")] SetPowerThrottleForPCIeCompliance = 0xAE785C, /// /// VAB Default Data /// [Description("VAB Default Data")] SetVABData = 0xAB8687, /// /// Vertical Sync /// [Description("Vertical Sync")] VSyncMode = 0xA879CF, /// /// Vertical Sync Tear Control /// [Description("Vertical Sync Tear Control")] VSyncTearControl = 0x5A375C, InvalidSetting = 0xFFFFFFFF } #pragma warning restore 1591 }