using System.ComponentModel;
namespace NvAPIWrapper.DRS
{
#pragma warning disable 1591
public enum KnownSettingId : uint
{
///
/// Antialiasing - Line gamma
///
[Description("Antialiasing - Line gamma")]
OpenGLAntiAliasingLineGamma = 0x2089BF6C,
///
/// Deep color for 3D applications
///
[Description("Deep color for 3D applications")]
OpenGLDeepColorScanOut = 0x2097C2F6,
///
/// OpenGL default swap interval
///
[Description("OpenGL default swap interval")]
OpenGLDefaultSwapInterval = 0x206A6582,
///
/// OpenGL default swap interval fraction
///
[Description("OpenGL default swap interval fraction")]
OpenGLDefaultSwapIntervalFractional = 0x206C4581,
///
/// OpenGL default swap interval sign
///
[Description("OpenGL default swap interval sign")]
OpenGLDefaultSwapIntervalSign = 0x20655CFA,
///
/// Event Log Severity Threshold
///
[Description("Event Log Severity Threshold")]
OpenGLEventLogSeverityThreshold = 0x209DF23E,
///
/// Extension String version
///
[Description("Extension String version")]
OpenGLExtensionStringVersion = 0x20FF7493,
///
/// Buffer-flipping mode
///
[Description("Buffer-flipping mode")] OpenGLForceBlit = 0x201F619F,
///
/// Force Stereo shuttering
///
[Description("Force Stereo shuttering")]
OpenGLForceStereo = 0x204D9A0C,
///
/// Preferred OpenGL GPU
///
[Description("Preferred OpenGL GPU")] OpenGLImplicitGPUAffinity = 0x20D0F3E6,
///
/// Maximum frames allowed
///
[Description("Maximum frames allowed")]
OpenGLMaximumFramesAllowed = 0x208E55E3,
///
/// Exported Overlay pixel types
///
[Description("Exported Overlay pixel types")]
OpenGLOverlayPixelType = 0x209AE66F,
///
/// Enable overlay
///
[Description("Enable overlay")] OpenGLOverlaySupport = 0x206C28C4,
///
/// High level control of the rendering quality on OpenGL
///
[Description("High level control of the rendering quality on OpenGL")]
OpenGLQualityEnhancements = 0x20797D6C,
///
/// Unified back/depth buffer
///
[Description("Unified back/depth buffer")]
OpenGLSingleBackDepthBuffer = 0x20A29055,
///
/// Enable NV_gpu_multicast extension
///
[Description("Enable NV_gpu_multicast extension")]
OpenGLSLIMulticast = 0x2092D3BE,
///
/// Threaded optimization
///
[Description("Threaded optimization")] OpenGLThreadControl = 0x20C1221E,
///
/// Event Log Tmon Severity Threshold
///
[Description("Event Log Tmon Severity Threshold")]
OpenGLTMONLevel = 0x202888C1,
///
/// Triple buffering
///
[Description("Triple buffering")] OpenGLTripleBuffer = 0x20FDD1F9,
///
/// Antialiasing - Behavior Flags
///
[Description("Antialiasing - Behavior Flags")]
AntiAliasingBehaviorFlags = 0x10ECDB82,
///
/// Antialiasing - Transparency Multisampling
///
[Description("Antialiasing - Transparency Multisampling")]
AntiAliasingModeAlphaToCoverage = 0x10FC2D9C,
///
/// Antialiasing - Gamma correction
///
[Description("Antialiasing - Gamma correction")]
AntiAliasingModeGammaCorrection = 0x107D639D,
///
/// Antialiasing - Setting
///
[Description("Antialiasing - Setting")]
AntiAliasingModeMethod = 0x10D773D2,
///
/// Antialiasing - Transparency Supersampling
///
[Description("Antialiasing - Transparency Supersampling")]
AntiAliasingModeReplay = 0x10D48A85,
///
/// Antialiasing - Mode
///
[Description("Antialiasing - Mode")] AntiAliasingModeSelector = 0x107EFC5B,
///
/// Antialiasing - SLI AA
///
[Description("Antialiasing - SLI AA")] AntiAliasingModeSelectorSLIAntiAliasing = 0x107AFC5B,
///
/// Anisotropic filtering setting
///
[Description("Anisotropic filtering setting")]
AnisotropicModeLevel = 0x101E61A9,
///
/// Anisotropic filtering mode
///
[Description("Anisotropic filtering mode")]
AnisotropicModeSelector = 0x10D2BB16,
///
/// NVIDIA Predefined Ansel Usage
///
[Description("NVIDIA Predefined Ansel Usage")]
AnselAllow = 0x1035DB89,
///
/// Enable Ansel
///
[Description("Enable Ansel")] AnselEnable = 0x1075D972,
///
/// Ansel flags for enabled applications
///
[Description("Ansel flags for enabled applications")]
AnselWhiteListed = 0x1085DA8A,
///
/// Application Profile Notification Popup Timeout
///
[Description("Application Profile Notification Popup Timeout")]
ApplicationProfileNotificationTimeOut = 0x104554B6,
///
/// Steam Application ID
///
[Description("Steam Application ID")] ApplicationSteamId = 0x107CDDBC,
///
/// Battery Boost
///
[Description("Battery Boost")] BatteryBoost = 0x10115C89,
///
/// Do not display this profile in the Control Panel
///
[Description("Do not display this profile in the Control Panel")]
ControlPanelHiddenProfile = 0x106D5CFF,
///
/// List of Universal GPU ids
///
[Description("List of Universal GPU ids")]
CUDAExcludedGPUs = 0x10354FF8,
///
/// Maximum GPU Power
///
[Description("Maximum GPU Power")] D3DOpenGLGPUMaximumPower = 0x10D1EF29,
///
/// Export Performance Counters
///
[Description("Export Performance Counters")]
ExportPerformanceCounters = 0x108F0841,
///
/// NVIDIA Predefined FXAA Usage
///
[Description("NVIDIA Predefined FXAA Usage")]
FXAAAllow = 0x1034CB89,
///
/// Enable FXAA
///
[Description("Enable FXAA")] FXAAEnable = 0x1074C972,
///
/// Enable FXAA Indicator
///
[Description("Enable FXAA Indicator")] FXAAIndicatorEnable = 0x1068FB9C,
///
/// SLI indicator
///
[Description("SLI indicator")] MCSFRShowSplit = 0x10287051,
///
/// NVIDIA Quality upscaling
///
[Description("NVIDIA Quality upscaling")]
NvidiaQualityUpScaling = 0x10444444,
///
/// Maximum AA samples allowed for a given application
///
[Description("Maximum AA samples allowed for a given application")]
OptimusMaximumAntiAliasing = 0x10F9DC83,
///
/// Display the PhysX indicator
///
[Description("Display the PhysX indicator")]
PhysxIndicator = 0x1094F16F,
///
/// Power management mode
///
[Description("Power management mode")] PreferredPerformanceState = 0x1057EB71,
///
/// No override of Anisotropic filtering
///
[Description("No override of Anisotropic filtering")]
PreventUiAnisotropicOverride = 0x103BCCB5,
///
/// Frame Rate Limiter
///
[Description("Frame Rate Limiter")] PerformanceStateFrameRateLimiter = 0x10834FEE,
///
/// Frame Rate Limiter 2 Control
///
[Description("Frame Rate Limiter 2 Control")]
PerformanceStateFrameRateLimiter2Control = 0x10834FFF,
///
/// Frame Rate Monitor
///
[Description("Frame Rate Monitor")] PerformanceStateFrameRateLimiterGpsControl = 0x10834F01,
///
/// Frame Rate Monitor Control
///
[Description("Frame Rate Monitor Control")]
PerformanceStateFrameRateMonitorControl = 0x10834F05,
///
/// Maximum resolution allowed for a given application
///
[Description("Maximum resolution allowed for a given application")]
ShimMaxResolution = 0x10F9DC82,
///
/// Optimus flags for enabled applications
///
[Description("Optimus flags for enabled applications")]
ShimMCCOMPAT = 0x10F9DC80,
///
/// Enable application for Optimus
///
[Description("Enable application for Optimus")]
ShimRenderingMode = 0x10F9DC81,
///
/// Shim Rendering Mode Options per application for Optimus
///
[Description("Shim Rendering Mode Options per application for Optimus")]
ShimRenderingOptions = 0x10F9DC84,
///
/// Number of GPUs to use on SLI rendering mode
///
[Description("Number of GPUs to use on SLI rendering mode")]
SLIGPUCount = 0x1033DCD1,
///
/// NVIDIA predefined number of GPUs to use on SLI rendering mode
///
[Description("NVIDIA predefined number of GPUs to use on SLI rendering mode")]
SLIPredefinedGPUCount = 0x1033DCD2,
///
/// NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10
///
[Description("NVIDIA predefined number of GPUs to use on SLI rendering mode on DirectX 10")]
SLIPredefinedGPUCountDX10 = 0x1033DCD3,
///
/// NVIDIA predefined SLI mode
///
[Description("NVIDIA predefined SLI mode")]
SLIPredefinedMode = 0x1033CEC1,
///
/// NVIDIA predefined SLI mode on DirectX 10
///
[Description("NVIDIA predefined SLI mode on DirectX 10")]
SLIPredefinedModeDX10 = 0x1033CEC2,
///
/// SLI rendering mode
///
[Description("SLI rendering mode")] SLIRenderingMode = 0x1033CED1,
///
/// Virtual Reality pre-rendered frames
///
[Description("Virtual Reality pre-rendered frames")]
VRPreRenderLimit = 0x10111133,
///
/// Toggle the VRR global feature
///
[Description("Toggle the VRR global feature")]
VRRFeatureIndicator = 0x1094F157,
///
/// Display the VRR Overlay Indicator
///
[Description("Display the VRR Overlay Indicator")]
VRROverlayIndicator = 0x1095F16F,
///
/// VRR requested state
///
[Description("VRR requested state")] VRRRequestState = 0x1094F1F7,
///
/// G-SYNC
///
[Description("G-SYNC")] VRRApplicationOverride = 0x10A879CF,
///
/// G-SYNC
///
[Description("G-SYNC")] VRRApplicationOverrideRequestState = 0x10A879AC,
///
/// Enable G-SYNC globally
///
[Description("Enable G-SYNC globally")]
VRRMode = 0x1194F158,
///
/// Flag to control smooth AFR behavior
///
[Description("Flag to control smooth AFR behavior")]
VSyncSmoothAFR = 0x101AE763,
///
/// Variable refresh Rate
///
[Description("Variable refresh Rate")] VSyncVRRControl = 0x10A879CE,
///
/// Vsync - Behavior Flags
///
[Description("Vsync - Behavior Flags")]
VSyncBehaviorFlags = 0x10FDEC23,
///
/// Stereo - Swap eyes
///
[Description("Stereo - Swap eyes")] WKSAPIStereoEyesExchange = 0x11AE435C,
///
/// Stereo - Display mode
///
[Description("Stereo - Display mode")] WKSAPIStereoMode = 0x11E91A61,
///
/// Memory Allocation Policy
///
[Description("Memory Allocation Policy")]
WKSMemoryAllocationPolicy = 0x11112233,
///
/// Stereo - Dongle Support
///
[Description("Stereo - Dongle Support")]
WKSStereoDongleSupport = 0x112493BD,
///
/// Stereo - Enable
///
[Description("Stereo - Enable")] WKSStereoSupport = 0x11AA9E99,
///
/// Stereo � swap mode
///
[Description("Stereo � swap mode")] WKSStereoSwapMode = 0x11333333,
///
/// Ambient Occlusion
///
[Description("Ambient Occlusion")] AmbientOcclusionMode = 0x667329,
///
/// NVIDIA Predefined Ambient Occlusion Usage
///
[Description("NVIDIA Predefined Ambient Occlusion Usage")]
AmbientOcclusionModeActive = 0x664339,
///
/// Texture filtering - Driver Controlled LOD Bias
///
[Description("Texture filtering - Driver Controlled LOD Bias")]
AutoLODBiasAdjust = 0x638E8F,
///
/// Export Performance Counters for DX9 only
///
[Description("Export Performance Counters for DX9 only")]
ExportPerformanceCountersDX9Only = 0xB65E72,
///
/// ICafe Settings
///
[Description("ICafe Settings")] ICafeLogoConfig = 0xDB1337,
///
/// Texture filtering - LOD Bias
///
[Description("Texture filtering - LOD Bias")]
LODBiasAdjust = 0x738E8F,
///
/// Enable sample interleaving (MFAA)
///
[Description("Enable sample interleaving (MFAA)")]
MaxwellBSampleInterleave = 0x98C1AC,
///
/// Maximum pre-rendered frames
///
[Description("Maximum pre-rendered frames")]
PreRenderLimit = 0x7BA09E,
///
/// Shader Cache
///
[Description("Shader Cache")] PerformanceStateShaderDiskCache = 0x198FFF,
///
/// Texture filtering - Anisotropic sample optimization
///
[Description("Texture filtering - Anisotropic sample optimization")]
PerformanceStateTextureFilteringAnisotropicOptimization = 0xE73211,
///
/// Texture filtering - Anisotropic filter optimization
///
[Description("Texture filtering - Anisotropic filter optimization")]
PerformanceStateTextureFilteringBiLinearInAnisotropic = 0x84CD70,
///
/// Texture filtering - Trilinear optimization
///
[Description("Texture filtering - Trilinear optimization")]
PerformanceStateTextureFilteringDisableTrilinearSlope = 0x2ECAF2,
///
/// Texture filtering - Negative LOD bias
///
[Description("Texture filtering - Negative LOD bias")]
PerformanceStateTextureFilteringNoNegativeLODBias = 0x19BB68,
///
/// Texture filtering - Quality
///
[Description("Texture filtering - Quality")]
QualityEnhancements = 0xCE2691,
///
/// Preferred refresh rate
///
[Description("Preferred refresh rate")]
RefreshRateOverride = 0x64B541,
///
/// PowerThrottle
///
[Description("PowerThrottle")] SetPowerThrottleForPCIeCompliance = 0xAE785C,
///
/// VAB Default Data
///
[Description("VAB Default Data")] SetVABData = 0xAB8687,
///
/// Vertical Sync
///
[Description("Vertical Sync")] VSyncMode = 0xA879CF,
///
/// Vertical Sync Tear Control
///
[Description("Vertical Sync Tear Control")]
VSyncTearControl = 0x5A375C,
InvalidSetting = 0xFFFFFFFF
}
#pragma warning restore 1591
}