using System;
using WindowsDisplayAPI.Native.Structures;
namespace WindowsDisplayAPI.Exceptions
{
///
/// Represents errors that occurs because of path target being inavailable
///
public class TargetNotAvailableException : Exception
{
///
/// Creates a new TargetNotAvailableException
///
/// The human readable message of the exception
/// The driving adapter's identification
/// The target identification number
public TargetNotAvailableException(string message, LUID adapterId, uint targetId) : base(message)
{
AdapterId = adapterId;
TargetId = targetId;
}
///
/// Gets the driving adapter's identification
///
public LUID AdapterId { get; }
///
/// Gets the target's identification number
///
public uint TargetId { get; }
}
}