using System; using System.Diagnostics.Contracts; using System.Drawing; using System.Runtime.InteropServices; namespace WindowsDisplayAPI.Native.Structures { // https://msdn.microsoft.com/en-us/library/vs/alm/dd162907(v=vs.85).aspx [StructLayout(LayoutKind.Sequential)] internal struct RectangleL : IEquatable { [MarshalAs(UnmanagedType.U4)] public readonly int Left; [MarshalAs(UnmanagedType.U4)] public readonly int Top; [MarshalAs(UnmanagedType.U4)] public readonly int Right; [MarshalAs(UnmanagedType.U4)] public readonly int Bottom; [Pure] public Rectangle ToRectangle() { return new Rectangle(Left, Top, Right - Left, Bottom - Top); } public RectangleL(int left, int top, int right, int bottom) { Left = left; Top = top; Right = right; Bottom = bottom; } public RectangleL(Rectangle rectangle) : this(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom) { } public bool Equals(RectangleL other) { return Left == other.Left && Top == other.Top && Right == other.Right && Bottom == other.Bottom; } public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is RectangleL rectangle && Equals(rectangle); } public override int GetHashCode() { unchecked { var hashCode = Left; hashCode = (hashCode * 397) ^ Top; hashCode = (hashCode * 397) ^ Right; hashCode = (hashCode * 397) ^ Bottom; return hashCode; } } public static bool operator ==(RectangleL left, RectangleL right) { return Equals(left, right) || left.Equals(right); } public static bool operator !=(RectangleL left, RectangleL right) { return !(left == right); } } }