using System.Collections.Generic; using NvAPIWrapper.Native.GPU; namespace NvAPIWrapper.Native.Interfaces.GPU { /// /// Holds information regarding performance states status of a GPU /// public interface IPerformanceStatesInfo { /// /// Gets a boolean value indicating if the device is capable of dynamic performance state switching /// bool IsCapableOfDynamicPerformance { get; } /// /// Gets a boolean value indicating if the dynamic performance state switching is enable /// bool IsDynamicPerformanceEnable { get; } /// /// Gets a boolean value indicating if the performance monitoring is enable /// bool IsPerformanceMonitorEnable { get; } /// /// Gets an array of valid and available performance states information /// IPerformanceState[] PerformanceStates { get; } /// /// Gets a dictionary of valid and available performance states and their clock information as an array /// IReadOnlyDictionary PerformanceStatesClocks { get; } /// /// Gets a dictionary of valid and available performance states and their voltage information as an array /// IReadOnlyDictionary PerformanceStatesVoltages { get; } } }