using NvAPIWrapper.GPU; using NvAPIWrapper.Native; using NvAPIWrapper.Native.GPU; using NvAPIWrapper.Native.GPU.Structures; using NvAPIWrapper.Native.Interfaces.GPU; namespace GHelper.Gpu; public class NvidiaGpuControl : IGpuControl { public const int MaxCoreOffset = 250; public const int MaxMemoryOffset = 250; public const int MinCoreOffset = -250; public const int MinMemoryOffset = -250; private readonly PhysicalGPU? _internalGpu; public NvidiaGpuControl() { _internalGpu = GetInternalDiscreteGpu(); } public bool IsValid => _internalGpu != null; public bool IsNvidia => IsValid; public int? GetCurrentTemperature() { if (!IsValid) return null; PhysicalGPU internalGpu = _internalGpu!; IThermalSensor? gpuSensor = GPUApi.GetThermalSettings(internalGpu.Handle).Sensors .FirstOrDefault(s => s.Target == ThermalSettingsTarget.GPU); return gpuSensor?.CurrentTemperature; } public void Dispose() { } public void GetClocks(out int core, out int memory) { PhysicalGPU internalGpu = _internalGpu!; PerformanceStates20InfoV1 states = (PerformanceStates20InfoV1)GPUApi.GetPerformanceStates20(internalGpu.Handle); core = states.Clocks[PerformanceStateId.P0_3DPerformance][0].FrequencyDeltaInkHz.DeltaValue / 1000; memory = states.Clocks[PerformanceStateId.P0_3DPerformance][1].FrequencyDeltaInkHz.DeltaValue / 1000; } public int SetClocksFromConfig() { int core = Program.config.getConfig("gpu_core"); int memory = Program.config.getConfig("gpu_memory"); int status = SetClocks(core, memory); return status; } public int SetClocks(int core, int memory) { if (core < MinCoreOffset || core > MaxCoreOffset) return 0; if (memory < MinMemoryOffset || memory > MaxMemoryOffset) return 0; PhysicalGPU internalGpu = _internalGpu!; PerformanceStates20InfoV1 states = (PerformanceStates20InfoV1)GPUApi.GetPerformanceStates20(internalGpu.Handle); states._NumberOfPerformanceStates = 1; states._NumberOfClocks = 2; states.PerformanceStates[0]._Clocks[0]._FrequencyDeltaInkHz = new PerformanceStates20ParameterDelta(core * 1000); states.PerformanceStates[0]._Clocks[1]._FrequencyDeltaInkHz = new PerformanceStates20ParameterDelta(memory * 1000); try { GPUApi.SetPerformanceStates20(internalGpu.Handle, states); } catch (Exception ex) { Logger.WriteLine(ex.Message); return -1; } return 1; } private static PhysicalGPU? GetInternalDiscreteGpu() { try { return PhysicalGPU .GetPhysicalGPUs() .FirstOrDefault(gpu => gpu.SystemType == SystemType.Laptop); } catch (Exception ex) { Logger.WriteLine(ex.ToString()); return null; } } public int? GetGpuUse() { if (!IsValid) return null; PhysicalGPU internalGpu = _internalGpu!; IUtilizationDomainInfo? gpuUsage = GPUApi.GetUsages(internalGpu.Handle).GPU; return (int?)gpuUsage?.Percentage; } }