using System;
namespace NvAPIWrapper.Mosaic
{
///
/// Holds maximum and minimum possible values for overlaps
///
public struct OverlapLimit : IEquatable
{
internal OverlapLimit(int minOverlapX, int maxOverlapX, int minOverlapY, int maxOverlapY)
{
MinimumHorizontalOverlap = minOverlapX;
MaximumHorizontalOverlap = maxOverlapX;
MinimumVerticalOverlap = minOverlapY;
MaximumVerticalOverlap = maxOverlapY;
}
///
/// Minimum value for horizontal overlap (OverlapX) or maximum value of horizontal gap
///
public int MinimumHorizontalOverlap { get; }
///
/// Maximum value for horizontal overlap (OverlapX)
///
public int MaximumHorizontalOverlap { get; }
///
/// Minimum value for vertical overlap (OverlapY) or maximum value of vertical gap
///
public int MinimumVerticalOverlap { get; }
///
/// Maximum value for vertical overlap (OverlapY)
///
public int MaximumVerticalOverlap { get; }
///
public bool Equals(OverlapLimit other)
{
return MinimumHorizontalOverlap == other.MinimumHorizontalOverlap &&
MaximumHorizontalOverlap == other.MaximumHorizontalOverlap &&
MinimumVerticalOverlap == other.MinimumVerticalOverlap &&
MaximumVerticalOverlap == other.MaximumVerticalOverlap;
}
///
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is OverlapLimit && Equals((OverlapLimit) obj);
}
///
public override int GetHashCode()
{
unchecked
{
var hashCode = MinimumHorizontalOverlap;
hashCode = (hashCode * 397) ^ MaximumHorizontalOverlap;
hashCode = (hashCode * 397) ^ MinimumVerticalOverlap;
hashCode = (hashCode * 397) ^ MaximumVerticalOverlap;
return hashCode;
}
}
///
/// Checks for equality between two objects of same type
///
/// The first object
/// The second object
/// true, if both objects are equal, otherwise false
public static bool operator ==(OverlapLimit left, OverlapLimit right)
{
return left.Equals(right);
}
///
/// Checks for inequality between two objects of same type
///
/// The first object
/// The second object
/// true, if both objects are not equal, otherwise false
public static bool operator !=(OverlapLimit left, OverlapLimit right)
{
return !left.Equals(right);
}
///
public override string ToString()
{
return
$"[{MinimumHorizontalOverlap}, {MaximumHorizontalOverlap}], [{MinimumVerticalOverlap}, {MaximumVerticalOverlap}]";
}
///
/// Checks to see if the value falls in to the acceptable horizontal overlap range
///
/// The horizontal overlap value
/// true if the value falls into the range, otherwise false
public bool IsInHorizontalRange(int overlapX)
{
return overlapX >= MinimumHorizontalOverlap && overlapX <= MaximumHorizontalOverlap;
}
///
/// Checks to see if the value falls in to the acceptable vertical overlap range
///
/// The vertical overlap value
/// true if the value falls into the range, otherwise false
public bool IsInVerticalRange(int overlapY)
{
return overlapY >= MinimumVerticalOverlap && overlapY <= MaximumVerticalOverlap;
}
///
/// Checks to see if the overlap values fall in to the acceptable overlap ranges
///
/// The overlap values
/// true if the values fall into the range, otherwise false
public bool IsInRange(Overlap overlap)
{
return IsInHorizontalRange(overlap.HorizontalOverlap) && IsInVerticalRange(overlap.VerticalOverlap);
}
}
}