using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.GPU.Structures
{
///
/// Holds information regarding a device illumination settings
///
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct IlluminationDeviceControlV1 : IInitializable
{
private const int MaximumNumberOfReserved = 64;
internal IlluminationDeviceType _DeviceType;
internal IlluminationDeviceSyncV1 _SyncInformation;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)]
internal byte[] _Reserved;
///
/// Creates a new instance of .
///
/// The device type.
/// The device sync information.
public IlluminationDeviceControlV1(IlluminationDeviceType deviceType, IlluminationDeviceSyncV1 syncInformation)
{
this = typeof(IlluminationDeviceControlV1).Instantiate();
_DeviceType = deviceType;
_SyncInformation = syncInformation;
}
///
/// Gets the illumination device type
///
public IlluminationDeviceType DeviceType
{
get => _DeviceType;
}
///
/// Gets the illumination synchronization information
///
public IlluminationDeviceSyncV1 SyncInformation
{
get => _SyncInformation;
}
}
}