using System.Runtime.InteropServices; using NvAPIWrapper.Native.Attributes; using NvAPIWrapper.Native.General.Structures; using NvAPIWrapper.Native.Helpers; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.GPU.Structures { /// /// Holds necessary information to get an illumination attribute support status /// [StructLayout(LayoutKind.Sequential, Pack = 8)] [StructureVersion(1)] public struct QueryIlluminationSupportParameterV1 : IInitializable { internal StructureVersion _Version; internal PhysicalGPUHandle _GPUHandle; internal IlluminationAttribute _Attribute; internal uint _IsSupported; /// /// Creates a new instance of . /// /// The physical gpu handle. /// The attribute. public QueryIlluminationSupportParameterV1(PhysicalGPUHandle gpuHandle, IlluminationAttribute attribute) { this = typeof(QueryIlluminationSupportParameterV1).Instantiate(); _GPUHandle = gpuHandle; _Attribute = attribute; } /// /// Gets the parameter physical gpu handle /// public PhysicalGPUHandle PhysicalGPUHandle { get => _GPUHandle; } /// /// Gets the parameter attribute /// public IlluminationAttribute Attribute { get => _Attribute; } /// /// Gets a boolean value indicating if this attribute is supported and controllable via this GPU /// public bool IsSupported { get => _IsSupported > 0; } } }