using System; using System.Runtime.InteropServices; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.GPU.Structures { /// /// LogicalGPUHandle is a reference to one or more physical GPUs acting as a single logical device. A single GPU will /// have a single logical GPU handle and a single physical GPU handle. Two GPUs acting in an SLI configuration will /// have a single logical GPU handle and two physical GPU handles. /// [StructLayout(LayoutKind.Sequential)] public struct LogicalGPUHandle : IHandle, IEquatable { /// /// Maximum number of logical GPUs /// public const int MaxLogicalGPUs = 64; internal readonly IntPtr _MemoryAddress; /// public bool Equals(LogicalGPUHandle other) { return _MemoryAddress.Equals(other._MemoryAddress); } /// public override bool Equals(object obj) { if (ReferenceEquals(null, obj)) { return false; } return obj is LogicalGPUHandle handle && Equals(handle); } /// public override int GetHashCode() { return _MemoryAddress.GetHashCode(); } /// public override string ToString() { return $"LogicalGPUHandle #{MemoryAddress.ToInt64()}"; } /// /// Checks for equality between two objects of same type /// /// The first object /// The second object /// true, if both objects are equal, otherwise false public static bool operator ==(LogicalGPUHandle left, LogicalGPUHandle right) { return left.Equals(right); } /// /// Checks for inequality between two objects of same type /// /// The first object /// The second object /// true, if both objects are not equal, otherwise false public static bool operator !=(LogicalGPUHandle left, LogicalGPUHandle right) { return !left.Equals(right); } /// public IntPtr MemoryAddress { get => _MemoryAddress; } /// public bool IsNull { get => _MemoryAddress == IntPtr.Zero; } } }