using System;
namespace NvAPIWrapper.Native.GPU
{
///
/// Contains a list of available illumination zone control modes
///
[Flags]
public enum IlluminationZoneControlMode : uint
{
///
/// manual RGB control
///
ManualRGB = 0,
///
/// Piecewise linear RGB control
///
PiecewiseLinearRGB,
///
/// Invalid control mode
///
Invalid = 0xFF
}
}