namespace NvAPIWrapper.Native.Display.Structures
{
///
/// Contains information regarding the scan-out intensity data
///
public interface IScanOutIntensity {
///
/// Gets the array of floating values building an intensity RGB texture
///
float[] BlendingTexture { get; }
///
/// Gets the height of the input texture
///
uint Height { get; }
///
/// Gets the width of the input texture
///
uint Width { get; }
}
}