using System.Linq; using System.Runtime.InteropServices; using NvAPIWrapper.Native.Attributes; using NvAPIWrapper.Native.General.Structures; using NvAPIWrapper.Native.Interfaces; namespace NvAPIWrapper.Native.GPU.Structures { /// /// Holds information regarding illumination zones /// [StructLayout(LayoutKind.Sequential, Pack = 8)] [StructureVersion(1)] public struct IlluminationZoneInfoParametersV1 : IInitializable { private const int MaximumNumberOfReserved = 64; private const int MaximumNumberOfZones = 32; internal StructureVersion _Version; internal uint _NumberOfZones; [MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)] internal byte[] _Reserved; [MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfZones)] internal IlluminationZoneInfoV1[] _Zones; /// /// Gets the list of illumination zones. /// public IlluminationZoneInfoV1[] Zones { get => _Zones.Take((int) _NumberOfZones).ToArray(); } } }