Files
archived-g-helper/app/Helpers/ColorUtilities.cs
2023-12-13 16:42:29 +01:00

193 lines
6.2 KiB
C#

using System.Runtime.CompilerServices;
namespace GHelper.Helpers
{
public class ColorUtils
{
// Method to get the weighted average between two colors
public static Color GetWeightedAverage(Color color1, Color color2, float weight)
{
int red = (int)Math.Round(color1.R * (1 - weight) + color2.R * weight);
int green = (int)Math.Round(color1.G * (1 - weight) + color2.G * weight);
int blue = (int)Math.Round(color1.B * (1 - weight) + color2.B * weight);
red = Math.Min(255, Math.Max(0, red));
green = Math.Min(255, Math.Max(0, green));
blue = Math.Min(255, Math.Max(0, blue));
return Color.FromArgb(red, green, blue);
}
public static Color GetMidColor(Color color1, Color color2)
{
return Color.FromArgb((color1.R + color2.R) / 2,
(color1.G + color2.G) / 2,
(color1.B + color2.B) / 2);
}
public static Color GetDominantColor(Bitmap bmp)
{
//Used for tally
int r = 0;
int g = 0;
int b = 0;
int total = 0;
for (int x = 0; x < bmp.Width; x++)
{
for (int y = 0; y < bmp.Height; y++)
{
Color clr = bmp.GetPixel(x, y);
r += clr.R;
g += clr.G;
b += clr.B;
total++;
}
}
//Calculate average
r /= total;
g /= total;
b /= total;
return Color.FromArgb(r, g, b);
}
public class HSV
{
public double Hue { get; set; }
public double Saturation { get; set; }
public double Value { get; set; }
public Color ToRGB()
{
var hue = Hue * 6;
var saturation = Saturation;
var value = Value;
double red;
double green;
double blue;
if (saturation == 0)
{
red = green = blue = value;
}
else
{
var i = Convert.ToInt32(Math.Floor(hue));
var f = hue - i;
var p = value * (1 - saturation);
var q = value * (1 - saturation * f);
var t = value * (1 - saturation * (1 - f));
int mod = i % 6;
red = new[] { value, q, p, p, t, value }[mod];
green = new[] { t, value, value, q, p, p }[mod];
blue = new[] { p, p, t, value, value, q }[mod];
}
return Color.FromArgb(Convert.ToInt32(red * 255), Convert.ToInt32(green * 255), Convert.ToInt32(blue * 255));
}
public static HSV ToHSV(Color rgb)
{
double red = rgb.R / 255.0;
double green = rgb.G / 255.0;
double blue = rgb.B / 255.0;
var min = Math.Min(red, Math.Min(green, blue));
var max = Math.Max(red, Math.Max(green, blue));
var delta = max - min;
double hue;
double saturation = 0;
var value = max;
if (max != 0)
saturation = delta / max;
if (delta == 0)
hue = 0;
else
{
if (red == max)
hue = (green - blue) / delta + (green < blue ? 6 : 0);
else if (green == max)
hue = 2 + (blue - red) / delta;
else
hue = 4 + (red - green) / delta;
hue /= 6;
}
return new HSV { Hue = hue, Saturation = saturation, Value = value };
}
public static Color UpSaturation(Color rgb, float increse = 0.2f) //make color more colored
{
if (rgb.R == rgb.G && rgb.G == rgb.B)
return rgb;
var hsv_color = ToHSV(rgb);
hsv_color.Saturation = Math.Min(hsv_color.Saturation + increse, 1.00f);
return hsv_color.ToRGB();
}
}
public class SmoothColor
{
public Color RGB
{
get { return Interpolate(); }
set { clr = value; }
}
Color Interpolate()
{
clr_ = ColorInterpolator.InterpolateBetween(clr, clr_, smooth);
return clr_;
}
private float smooth = 0.65f; //smooth
private Color clr = new Color();
private Color clr_ = new Color();
static class ColorInterpolator
{
delegate byte ComponentSelector(Color color);
static ComponentSelector _redSelector = color => color.R;
static ComponentSelector _greenSelector = color => color.G;
static ComponentSelector _blueSelector = color => color.B;
public static Color InterpolateBetween(Color endPoint1, Color endPoint2, double lambda)
{
if (lambda < 0 || lambda > 1)
throw new ArgumentOutOfRangeException("lambda");
if (endPoint1 != endPoint2)
{
return Color.FromArgb(
InterpolateComponent(endPoint1, endPoint2, lambda, _redSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _greenSelector),
InterpolateComponent(endPoint1, endPoint2, lambda, _blueSelector)
);
}
return endPoint1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static byte InterpolateComponent(Color end1, Color end2, double lambda, ComponentSelector selector)
{
return (byte)(selector(end1) + (selector(end2) - selector(end1)) * lambda);
}
}
}
}
}