mirror of
https://github.com/jkocon/g-helper.git
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420 lines
15 KiB
XML
420 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="ACPIError" xml:space="preserve">
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<value>No se pudo conectar con ASUS ACPI. La aplicación no puede funcionar sin el recurso. Instale Asus System Control Interface</value>
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</data>
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<data name="AlertDGPU" xml:space="preserve">
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<value>Detectado uso intensivo de la GPU, ¿deshabilitarla?</value>
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</data>
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<data name="AlertDGPUTitle" xml:space="preserve">
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<value>Modo Eco</value>
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</data>
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<data name="AlertUltimateOff" xml:space="preserve">
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<value>Desactivar el Modo Ultimate requiere reiniciar</value>
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</data>
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<data name="AlertUltimateOn" xml:space="preserve">
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<value>Activar el Modo Ultimate requiere reiniciar</value>
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</data>
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<data name="AlertUltimateTitle" xml:space="preserve">
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<value>¿Reiniciar ahora?</value>
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</data>
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<data name="AnimationSpeed" xml:space="preserve">
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<value>Velocidad</value>
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</data>
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<data name="AnimeMatrix" xml:space="preserve">
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<value>Anime Matrix</value>
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</data>
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<data name="AppAlreadyRunning" xml:space="preserve">
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<value>La apliación ya está ejecutándose</value>
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</data>
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<data name="AppAlreadyRunningText" xml:space="preserve">
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<value>G-Helper ya está ejecutándose. Compruebe la bandeja del sistema.</value>
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</data>
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<data name="ApplyFanCurve" xml:space="preserve">
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<value>Aplicar curva personalizada</value>
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</data>
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<data name="ApplyPowerLimits" xml:space="preserve">
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<value>Aplicar límites de energía</value>
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</data>
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<data name="AuraBreathe" xml:space="preserve">
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<value>Respiración</value>
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</data>
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<data name="AuraColorCycle" xml:space="preserve">
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<value>Ciclo de color</value>
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</data>
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<data name="AuraFast" xml:space="preserve">
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<value>Rápido</value>
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</data>
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<data name="AuraNormal" xml:space="preserve">
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<value>Normal</value>
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</data>
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<data name="AuraRainbow" xml:space="preserve">
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<value>Arcoíris</value>
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</data>
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<data name="AuraSlow" xml:space="preserve">
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<value>Lento</value>
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</data>
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<data name="AuraStatic" xml:space="preserve">
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<value>Estático</value>
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</data>
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<data name="AuraStrobe" xml:space="preserve">
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<value>Estroboscópico</value>
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</data>
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<data name="AutoMode" xml:space="preserve">
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<value>Automático</value>
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</data>
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<data name="AutoRefreshTooltip" xml:space="preserve">
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<value>Establece 60Hz con batería y vuelve cuando está enchufado</value>
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</data>
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<data name="Awake" xml:space="preserve">
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<value>Encendida</value>
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</data>
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<data name="Balanced" xml:space="preserve">
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<value>Equilibrado</value>
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</data>
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<data name="BatteryChargeLimit" xml:space="preserve">
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<value>Límite de carga</value>
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</data>
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<data name="Boot" xml:space="preserve">
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<value>Al arrancar</value>
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</data>
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<data name="Brightness" xml:space="preserve">
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<value>Brillo</value>
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</data>
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<data name="Color" xml:space="preserve">
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<value>Color</value>
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</data>
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<data name="CPUBoost" xml:space="preserve">
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<value>CPU Boost</value>
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</data>
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<data name="Custom" xml:space="preserve">
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<value>Personalizado</value>
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</data>
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<data name="Default" xml:space="preserve">
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<value>Por defecto</value>
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</data>
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<data name="DisableOverdrive" xml:space="preserve">
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<value>Desactivar Overdrive</value>
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</data>
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<data name="Discharging" xml:space="preserve">
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<value>Descargando</value>
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</data>
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<data name="DownloadUpdate" xml:space="preserve">
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<value>Descargar actualización</value>
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</data>
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<data name="EcoGPUTooltip" xml:space="preserve">
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<value>Deshabilita la dGPU para ahorrar batería</value>
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</data>
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<data name="EcoMode" xml:space="preserve">
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<value>Eco</value>
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</data>
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<data name="Extra" xml:space="preserve">
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<value>Adicional</value>
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</data>
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<data name="ExtraSettings" xml:space="preserve">
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<value>Opciones adicionales</value>
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</data>
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<data name="FactoryDefaults" xml:space="preserve">
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<value>Valores de fábrica</value>
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</data>
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<data name="FanCurves" xml:space="preserve">
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<value>Curvas de ventiladores</value>
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</data>
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<data name="FanProfileCPU" xml:space="preserve">
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<value>Perfil ventilador CPU</value>
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</data>
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<data name="FanProfileGPU" xml:space="preserve">
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<value>Perfil ventilador GPU</value>
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</data>
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<data name="FanProfileMid" xml:space="preserve">
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<value>Perfil ventilador central</value>
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</data>
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<data name="FanProfiles" xml:space="preserve">
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<value>Ventiladores</value>
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</data>
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<data name="FansAndPower" xml:space="preserve">
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<value>Ventiladores y energía</value>
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</data>
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<data name="FansPower" xml:space="preserve">
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<value>Ventiladores + Energía</value>
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</data>
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<data name="GPUChanging" xml:space="preserve">
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<value>Cargando</value>
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</data>
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<data name="GPUMode" xml:space="preserve">
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<value>Modo de GPU</value>
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</data>
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<data name="GPUModeEco" xml:space="preserve">
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<value>Sólo iGPU</value>
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</data>
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<data name="GPUModeStandard" xml:space="preserve">
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<value>iGPU + dGPU</value>
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</data>
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<data name="GPUModeUltimate" xml:space="preserve">
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<value>Exclusivo dGPU</value>
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</data>
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<data name="KeyBindings" xml:space="preserve">
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<value>Atajos de teclado</value>
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</data>
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<data name="Keyboard" xml:space="preserve">
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<value>Teclado</value>
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</data>
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<data name="KeyboardAuto" xml:space="preserve">
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<value>Bajar retroiluminación con batería</value>
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</data>
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<data name="LaptopBacklight" xml:space="preserve">
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<value>Retroiluminación</value>
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</data>
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<data name="LaptopKeyboard" xml:space="preserve">
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<value>Teclado del portátil</value>
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</data>
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<data name="LaptopScreen" xml:space="preserve">
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<value>Pantalla del portátil</value>
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</data>
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<data name="MatrixBanner" xml:space="preserve">
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<value>Banner binario</value>
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</data>
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<data name="MatrixBright" xml:space="preserve">
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<value>Brillante</value>
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</data>
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<data name="MatrixClock" xml:space="preserve">
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<value>Reloj</value>
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</data>
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<data name="MatrixDim" xml:space="preserve">
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<value>Tenue</value>
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</data>
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<data name="MatrixLogo" xml:space="preserve">
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<value>Logo ROG</value>
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</data>
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<data name="MatrixMedium" xml:space="preserve">
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<value>Medio</value>
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</data>
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<data name="MatrixOff" xml:space="preserve">
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<value>Apagado</value>
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</data>
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<data name="MatrixPicture" xml:space="preserve">
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<value>Imagen</value>
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</data>
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<data name="MaxRefreshTooltip" xml:space="preserve">
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<value>Frecuencia de actualización máxima para una latencia más baja</value>
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</data>
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<data name="MinRefreshTooltip" xml:space="preserve">
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<value>Frecuencia de actualización de 60Hz para ahorrar batería</value>
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</data>
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<data name="Multizone" xml:space="preserve">
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<value>Multizona</value>
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</data>
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<data name="OpenGHelper" xml:space="preserve">
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<value>Abrir ventana G-Helper</value>
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</data>
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<data name="Optimized" xml:space="preserve">
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<value>Optimizado</value>
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</data>
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<data name="OptimizedGPUTooltip" xml:space="preserve">
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<value>Cambia a Eco con batería y a Estándar cuando está enchufado</value>
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</data>
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<data name="OptimizedUSBC" xml:space="preserve">
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<value>Deshabilitar dGPU con cargador USB-C en modo Optimizado</value>
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</data>
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<data name="Other" xml:space="preserve">
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<value>Otro</value>
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</data>
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<data name="Overdrive" xml:space="preserve">
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<value>Overdrive</value>
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</data>
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<data name="PerformanceMode" xml:space="preserve">
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<value>Modo de rendimiento</value>
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</data>
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<data name="PictureGif" xml:space="preserve">
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<value>Imagen / Gif</value>
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</data>
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<data name="PlayPause" xml:space="preserve">
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<value>Reproducir / Pausar</value>
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</data>
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<data name="PowerLimits" xml:space="preserve">
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<value>Límites de energía (PPT)</value>
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</data>
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<data name="PPTExperimental" xml:space="preserve">
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<value>Los límites de energía (PPT) son una característica experimental. ¡Úselo con cuidado y bajo su propio riesgo!</value>
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</data>
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<data name="PrintScreen" xml:space="preserve">
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<value>Capturar pantalla</value>
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</data>
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<data name="Quit" xml:space="preserve">
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<value>Quitar</value>
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</data>
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<data name="RPM" xml:space="preserve">
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<value>RPM</value>
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</data>
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<data name="RunOnStartup" xml:space="preserve">
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<value>Ejecutar al inicio</value>
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</data>
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<data name="Shutdown" xml:space="preserve">
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<value>Al apagar</value>
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</data>
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<data name="Silent" xml:space="preserve">
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<value>Silencio</value>
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</data>
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<data name="Sleep" xml:space="preserve">
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<value>En suspensión</value>
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</data>
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<data name="StandardGPUTooltip" xml:space="preserve">
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<value>Habilita la dGPU para uso estándar</value>
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</data>
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<data name="StandardMode" xml:space="preserve">
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<value>Estándar</value>
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</data>
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<data name="StartupError" xml:space="preserve">
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<value>Error de inicio</value>
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</data>
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<data name="ToggleAura" xml:space="preserve">
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<value>Alternar Aura</value>
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</data>
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<data name="ToggleMiniled" xml:space="preserve">
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<value>Alternar Miniled (si es compatible)</value>
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</data>
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<data name="ToggleScreen" xml:space="preserve">
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<value>Alternar pantalla</value>
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</data>
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<data name="Turbo" xml:space="preserve">
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<value>Turbo</value>
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</data>
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<data name="TurnedOff" xml:space="preserve">
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<value>Apagado</value>
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</data>
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<data name="TurnOffOnBattery" xml:space="preserve">
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<value>Apagar con batería</value>
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</data>
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<data name="UltimateGPUTooltip" xml:space="preserve">
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<value>Enruta la pantalla del portátil a la dGPU, maximizando FPS</value>
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</data>
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<data name="UltimateMode" xml:space="preserve">
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<value>Ultimate</value>
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</data>
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<data name="VersionLabel" xml:space="preserve">
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<value>Versión</value>
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</data>
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<data name="VolumeMute" xml:space="preserve">
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<value>Silenciar volumen</value>
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</data>
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<data name="WindowTop" xml:space="preserve">
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<value>Mantener aplicación siempre visible</value>
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</data>
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</root> |