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78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.Display.Structures
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{
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/// <summary>
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/// UnAttachedDisplayHandle is a one-to-one map to the GDI handle of an unattached display.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public struct UnAttachedDisplayHandle : IHandle, IEquatable<UnAttachedDisplayHandle>
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{
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internal readonly IntPtr _MemoryAddress;
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/// <inheritdoc />
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public bool Equals(UnAttachedDisplayHandle other)
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{
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return _MemoryAddress.Equals(other._MemoryAddress);
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}
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/// <inheritdoc />
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj))
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{
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return false;
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}
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return obj is UnAttachedDisplayHandle && Equals((UnAttachedDisplayHandle) obj);
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}
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/// <inheritdoc />
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public override int GetHashCode()
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{
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return _MemoryAddress.GetHashCode();
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}
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/// <inheritdoc />
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public override string ToString()
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{
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return $"UnAttachedDisplayHandle #{MemoryAddress.ToInt64()}";
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}
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/// <summary>
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/// Checks for equality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are equal, otherwise false</returns>
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public static bool operator ==(UnAttachedDisplayHandle left, UnAttachedDisplayHandle right)
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{
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return left.Equals(right);
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}
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/// <summary>
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/// Checks for inequality between two objects of same type
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/// </summary>
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/// <param name="left">The first object</param>
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/// <param name="right">The second object</param>
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/// <returns>true, if both objects are not equal, otherwise false</returns>
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public static bool operator !=(UnAttachedDisplayHandle left, UnAttachedDisplayHandle right)
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{
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return !left.Equals(right);
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}
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/// <inheritdoc />
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public IntPtr MemoryAddress
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{
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get => _MemoryAddress;
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}
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/// <inheritdoc />
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public bool IsNull
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{
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get => _MemoryAddress == IntPtr.Zero;
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}
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}
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} |