Files
archived-g-helper/app/NvAPIWrapper/Native/Stereo/Structures/StereoCapabilities.cs
2023-05-06 14:40:52 +02:00

46 lines
1.4 KiB
C#

using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.Stereo.Structures
{
/// <summary>
/// Holds information regarding the stereo capabilities of a monitor
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct StereoCapabilitiesV1 : IInitializable
{
internal StructureVersion _Version;
internal uint _Flags;
internal uint _Reserved1;
internal uint _Reserved2;
internal uint _Reserved3;
/// <summary>
/// Gets a boolean value indicating if no windowed mode is supported
/// </summary>
public bool IsNoWindowedModeSupported
{
get => _Flags.GetBit(0);
}
/// <summary>
/// Gets a boolean value indicating if automatic windowed mode is supported
/// </summary>
public bool IsAutomaticWindowedModeSupported
{
get => _Flags.GetBit(1);
}
/// <summary>
/// Gets a boolean value indicating if the persistent windowed mode is supported
/// </summary>
public bool IsPersistentWindowedModeSupported
{
get => _Flags.GetBit(2);
}
}
}