Files
archived-g-helper/app/NvAPIWrapper/Display/Display.cs
2023-05-06 14:40:52 +02:00

232 lines
7.0 KiB
C#

using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display;
using NvAPIWrapper.Native.Display.Structures;
using NvAPIWrapper.Native.Exceptions;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.Interfaces.Display;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an attached display
/// </summary>
public class Display : IEquatable<Display>
{
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="handle">Handle of the display device</param>
public Display(DisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new Display
/// </summary>
/// <param name="displayName">Name of the display device</param>
public Display(string displayName)
{
Handle = DisplayApi.GetAssociatedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets the corresponding Digital Vibrance Control information
/// </summary>
public DVCInformation DigitalVibranceControl
{
get => new DVCInformation(Handle);
}
/// <summary>
/// Gets corresponding DisplayDevice based on display name
/// </summary>
public DisplayDevice DisplayDevice
{
get => new DisplayDevice(Name);
}
/// <summary>
/// Gets display driver build title
/// </summary>
public string DriverBuildTitle
{
get => DisplayApi.GetDisplayDriverBuildTitle(Handle);
}
/// <summary>
/// Gets display handle
/// </summary>
public DisplayHandle Handle { get; }
/// <summary>
/// Gets the display HDMI support information
/// </summary>
public IHDMISupportInfo HDMISupportInfo
{
get
{
var outputId = OutputId.Invalid;
try
{
outputId = DisplayApi.GetAssociatedDisplayOutputId(Handle);
}
catch (NVIDIAApiException)
{
// ignore
}
return DisplayApi.GetHDMISupportInfo(Handle, outputId);
}
}
/// <summary>
/// Gets the corresponding HUE information
/// </summary>
public HUEInformation HUEControl
{
get => new HUEInformation(Handle);
}
/// <summary>
/// Gets the driving logical GPU
/// </summary>
public LogicalGPU LogicalGPU
{
get => new LogicalGPU(GPUApi.GetLogicalGPUFromDisplay(Handle));
}
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetAssociatedNvidiaDisplayName(Handle);
}
/// <summary>
/// Gets the connected GPU output
/// </summary>
public GPUOutput Output
{
get => new GPUOutput(DisplayApi.GetAssociatedDisplayOutputId(Handle), PhysicalGPUs.FirstOrDefault());
}
/// <summary>
/// Gets the list of all physical GPUs responsible for this display, with the first GPU returned as the one with the
/// attached active output.
/// </summary>
public PhysicalGPU[] PhysicalGPUs
{
get => GPUApi.GetPhysicalGPUsFromDisplay(Handle).Select(handle => new PhysicalGPU(handle)).ToArray();
}
/// <inheritdoc />
public bool Equals(Display other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static Display[] GetDisplays()
{
return DisplayApi.EnumNvidiaDisplayHandle().Select(handle => new Display(handle)).ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(Display left, Display right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(Display left, Display right)
{
return !(right == left);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((Display) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Gets all the supported NVIDIA display views (nView and Dualview modes) for this display.
/// </summary>
/// <returns></returns>
public TargetViewMode[] GetSupportedViews()
{
return DisplayApi.GetSupportedViews(Handle);
}
/// <summary>
/// Overrides the refresh rate on this display.
/// The new refresh rate can be applied right away or deferred to be applied with the next OS
/// mode-set.
/// The override is good for only one mode-set (regardless whether it's deferred or immediate).
/// </summary>
/// <param name="refreshRate">The refresh rate to be applied.</param>
/// <param name="isDeferred">
/// A boolean value indicating if the refresh rate override should be deferred to the next OS
/// mode-set.
/// </param>
public void OverrideRefreshRate(float refreshRate, bool isDeferred = false)
{
DisplayApi.SetRefreshRateOverride(Handle, refreshRate, isDeferred);
}
}
}