Files
archived-g-helper/app/NvAPIWrapper/Display/IntensityTexturePixel.cs
2023-05-06 14:40:52 +02:00

117 lines
4.0 KiB
C#

using System;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents a RGB intensity texture pixel
/// </summary>
public class IntensityTexturePixel : IEquatable<IntensityTexturePixel>
{
/// <summary>
/// Creates a new instance of <see cref="IntensityTexturePixel" />.
/// </summary>
/// <param name="redIntensity">The intensity of the red light (0-1)</param>
/// <param name="greenIntensity">The intensity of the green light (0-1)</param>
/// <param name="blueIntensity">The intensity of the blue light (0-1)</param>
public IntensityTexturePixel(float redIntensity, float greenIntensity, float blueIntensity)
{
RedIntensity = Math.Max(Math.Min(redIntensity, 1), 0);
GreenIntensity = Math.Max(Math.Min(greenIntensity, 1), 0);
BlueIntensity = Math.Max(Math.Min(blueIntensity, 1), 0);
}
/// <summary>
/// Gets the intensity of the blue light (0-1)
/// </summary>
public float BlueIntensity { get; }
/// <summary>
/// Gets the intensity of the green light (0-1)
/// </summary>
public float GreenIntensity { get; }
/// <summary>
/// Gets the intensity of the red light (0-1)
/// </summary>
public float RedIntensity { get; }
/// <inheritdoc />
public bool Equals(IntensityTexturePixel other)
{
if (other == null)
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Math.Abs(RedIntensity - other.RedIntensity) < 0.0001 &&
Math.Abs(GreenIntensity - other.GreenIntensity) < 0.0001 &&
Math.Abs(BlueIntensity - other.BlueIntensity) < 0.0001;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are equal, otherwise <see langword="false" /></returns>
public static bool operator ==(IntensityTexturePixel left, IntensityTexturePixel right)
{
return Equals(left, right) || left?.Equals(right) == true;
}
/// <summary>
/// Compares two instance of <see cref="IntensityTexturePixel" /> for in-equality.
/// </summary>
/// <param name="left">The first instance.</param>
/// <param name="right">The second instance.</param>
/// <returns><see langword="true" /> if both instances are not equal, otherwise <see langword="false" /></returns>
public static bool operator !=(IntensityTexturePixel left, IntensityTexturePixel right)
{
return !(left == right);
}
internal static IntensityTexturePixel FromFloatArray(float[] floats, int index)
{
return new IntensityTexturePixel(floats[index], floats[index + 1], floats[index + 2]);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
return Equals(obj as IntensityTexturePixel);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = RedIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ GreenIntensity.GetHashCode();
hashCode = (hashCode * 397) ^ BlueIntensity.GetHashCode();
return hashCode;
}
}
internal float[] ToFloatArray()
{
return new[] {RedIntensity, GreenIntensity, BlueIntensity};
}
}
}