Files
archived-g-helper/app/NvAPIWrapper/Display/UnAttachedDisplay.cs
2023-05-06 14:40:52 +02:00

150 lines
4.6 KiB
C#

using System;
using System.Linq;
using NvAPIWrapper.GPU;
using NvAPIWrapper.Native;
using NvAPIWrapper.Native.Display.Structures;
namespace NvAPIWrapper.Display
{
/// <summary>
/// Represents an unattached display
/// </summary>
public class UnAttachedDisplay : IEquatable<UnAttachedDisplay>
{
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="handle">Handle of the unattached display device</param>
public UnAttachedDisplay(UnAttachedDisplayHandle handle)
{
Handle = handle;
}
/// <summary>
/// Creates a new UnAttachedDisplay
/// </summary>
/// <param name="displayName">Name of the unattached display device</param>
public UnAttachedDisplay(string displayName)
{
Handle = DisplayApi.GetAssociatedUnAttachedNvidiaDisplayHandle(displayName);
}
/// <summary>
/// Gets display handle
/// </summary>
public UnAttachedDisplayHandle Handle { get; }
/// <summary>
/// Gets display name
/// </summary>
public string Name
{
get => DisplayApi.GetUnAttachedAssociatedDisplayName(Handle);
}
/// <summary>
/// Gets corresponding physical GPU
/// </summary>
public PhysicalGPU PhysicalGPU
{
get => new PhysicalGPU(GPUApi.GetPhysicalGPUFromUnAttachedDisplay(Handle));
}
/// <summary>
/// Checks for equality with a UnAttachedDisplay instance
/// </summary>
/// <param name="other">The Display object to check with</param>
/// <returns>true if both objects are equal, otherwise false</returns>
public bool Equals(UnAttachedDisplay other)
{
if (ReferenceEquals(null, other))
{
return false;
}
if (ReferenceEquals(this, other))
{
return true;
}
return Handle.Equals(other.Handle);
}
/// <summary>
/// This function returns all unattached NVIDIA displays
/// Note: Display handles can get invalidated on a modeset.
/// </summary>
/// <returns>An array of Display objects</returns>
public static UnAttachedDisplay[] GetUnAttachedDisplays()
{
return
DisplayApi.EnumNvidiaUnAttachedDisplayHandle().Select(handle => new UnAttachedDisplay(handle))
.ToArray();
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(UnAttachedDisplay left, UnAttachedDisplay right)
{
return right?.Equals(left) ?? ReferenceEquals(left, null);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(UnAttachedDisplay left, UnAttachedDisplay right)
{
return !(left == right);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
if (ReferenceEquals(this, obj))
{
return true;
}
if (obj.GetType() != GetType())
{
return false;
}
return Equals((UnAttachedDisplay) obj);
}
/// <inheritdoc />
public override int GetHashCode()
{
return Handle.GetHashCode();
}
/// <inheritdoc />
public override string ToString()
{
return Name;
}
/// <summary>
/// Creates a new active attached display from this unattached display
/// At least one GPU must be present in the system and running an NVIDIA display driver.
/// </summary>
/// <returns>An active attached display</returns>
public Display CreateDisplay()
{
return new Display(DisplayApi.CreateDisplayFromUnAttachedDisplay(Handle));
}
}
}