Files
archived-g-helper/app/NvAPIWrapper/Native/GPU/Structures/EDIDV1.cs
2023-05-06 14:40:52 +02:00

49 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.Helpers;
using NvAPIWrapper.Native.Interfaces;
using NvAPIWrapper.Native.Interfaces.GPU;
namespace NvAPIWrapper.Native.GPU.Structures
{
/// <summary>
/// Holds whole or a part of the EDID information
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct EDIDV1 : IEDID, IInitializable
{
/// <summary>
/// The maximum number of data bytes that this structure can hold
/// </summary>
public const int MaxDataSize = 256;
internal StructureVersion _Version;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxDataSize)]
internal byte[] _Data;
internal static EDIDV1 CreateWithData(byte[] data)
{
if (data.Length > MaxDataSize)
{
throw new ArgumentException("Data is too big.", nameof(data));
}
var edid = typeof(EDIDV1).Instantiate<EDIDV1>();
Array.Copy(data, edid._Data, data.Length);
return edid;
}
/// <summary>
/// Gets whole or a part of the EDID data
/// </summary>
public byte[] Data
{
get => _Data;
}
}
}