Files
archived-g-helper/app/NvAPIWrapper/Native/Mosaic/Structures/TopologyDetails.cs
2023-05-06 14:40:52 +02:00

269 lines
8.7 KiB
C#

using System;
using System.Linq;
using System.Runtime.InteropServices;
using NvAPIWrapper.Native.Attributes;
using NvAPIWrapper.Native.General.Structures;
using NvAPIWrapper.Native.GPU;
using NvAPIWrapper.Native.GPU.Structures;
using NvAPIWrapper.Native.Interfaces;
namespace NvAPIWrapper.Native.Mosaic.Structures
{
/// <summary>
/// Holds extra details about a topology
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 8)]
[StructureVersion(1)]
public struct TopologyDetails : IInitializable, IEquatable<TopologyDetails>
{
/// <summary>
/// Maximum number of rows in a topology detail
/// </summary>
public const int MaxLayoutRows = 8;
/// <summary>
/// Maximum number of columns in a topology detail
/// </summary>
public const int MaxLayoutColumns = 8;
internal StructureVersion _Version;
internal readonly LogicalGPUHandle _LogicalGPUHandle;
internal readonly TopologyValidity _ValidityFlags;
internal readonly uint _Rows;
internal readonly uint _Columns;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutRows)]
internal readonly LayoutRow[] _LayoutRows;
/// <inheritdoc />
public bool Equals(TopologyDetails other)
{
return _LogicalGPUHandle.Equals(other._LogicalGPUHandle) &&
_ValidityFlags == other._ValidityFlags &&
_Rows == other._Rows &&
_Columns == other._Columns &&
_LayoutRows.SequenceEqual(other._LayoutRows);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is TopologyDetails details && Equals(details);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = _LogicalGPUHandle.GetHashCode();
hashCode = (hashCode * 397) ^ (int) _ValidityFlags;
hashCode = (hashCode * 397) ^ (int) _Rows;
hashCode = (hashCode * 397) ^ (int) _Columns;
hashCode = (hashCode * 397) ^ (_LayoutRows?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(TopologyDetails left, TopologyDetails right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(TopologyDetails left, TopologyDetails right)
{
return !left.Equals(right);
}
/// <summary>
/// Logical GPU for this topology
/// </summary>
public LogicalGPUHandle LogicalGPUHandle
{
get => _LogicalGPUHandle;
}
/// <summary>
/// Indicates topology validity. TopologyValidity.Valid means topology is valid with the current hardware.
/// </summary>
public TopologyValidity ValidityFlags
{
get => _ValidityFlags;
}
/// <summary>
/// Number of displays in a row
/// </summary>
public int Rows
{
get => (int) _Rows;
}
/// <summary>
/// Number of displays in a column
/// </summary>
public int Columns
{
get => (int) _Columns;
}
/// <summary>
/// Gets a 2D array of layout cells containing information about the display layout of the topology
/// </summary>
public LayoutCell[][] Layout
{
get
{
var columns = (int) _Columns;
return _LayoutRows.Take((int) _Rows).Select(row => row.LayoutCells.Take(columns).ToArray()).ToArray();
}
}
[StructLayout(LayoutKind.Sequential)]
internal struct LayoutRow : IInitializable, IEquatable<LayoutRow>
{
[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaxLayoutColumns)]
internal readonly LayoutCell[]
LayoutCells;
public bool Equals(LayoutRow other)
{
return LayoutCells.SequenceEqual(other.LayoutCells);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is LayoutRow row && Equals(row);
}
public override int GetHashCode()
{
return LayoutCells?.GetHashCode() ?? 0;
}
}
/// <summary>
/// Holds information about a topology display
/// </summary>
[StructLayout(LayoutKind.Sequential)]
public struct LayoutCell : IEquatable<LayoutCell>
{
internal readonly PhysicalGPUHandle _PhysicalGPUHandle;
internal readonly OutputId _DisplayOutputId;
internal readonly int _OverlapX;
internal readonly int _OverlapY;
/// <inheritdoc />
public bool Equals(LayoutCell other)
{
return _PhysicalGPUHandle.Equals(other._PhysicalGPUHandle) &&
_DisplayOutputId == other._DisplayOutputId &&
_OverlapX == other._OverlapX &&
_OverlapY == other._OverlapY;
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
{
return false;
}
return obj is LayoutCell cell && Equals(cell);
}
/// <inheritdoc />
public override int GetHashCode()
{
unchecked
{
var hashCode = _PhysicalGPUHandle.GetHashCode();
hashCode = (hashCode * 397) ^ (int) _DisplayOutputId;
hashCode = (hashCode * 397) ^ _OverlapX;
hashCode = (hashCode * 397) ^ _OverlapY;
return hashCode;
}
}
/// <summary>
/// Checks for equality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are equal, otherwise false</returns>
public static bool operator ==(LayoutCell left, LayoutCell right)
{
return left.Equals(right);
}
/// <summary>
/// Checks for inequality between two objects of same type
/// </summary>
/// <param name="left">The first object</param>
/// <param name="right">The second object</param>
/// <returns>true, if both objects are not equal, otherwise false</returns>
public static bool operator !=(LayoutCell left, LayoutCell right)
{
return !left.Equals(right);
}
/// <summary>
/// Physical GPU to be used in the topology (0 if GPU missing)
/// </summary>
public PhysicalGPUHandle PhysicalGPUHandle
{
get => _PhysicalGPUHandle;
}
/// <summary>
/// Connected display target (0 if no display connected)
/// </summary>
public OutputId DisplayOutputId
{
get => _DisplayOutputId;
}
/// <summary>
/// Pixels of overlap on left of target: (+overlap, -gap)
/// </summary>
public int OverlapX
{
get => _OverlapX;
}
/// <summary>
/// Pixels of overlap on top of target: (+overlap, -gap)
/// </summary>
public int OverlapY
{
get => _OverlapY;
}
}
}
}