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58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using System.Runtime.InteropServices;
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using NvAPIWrapper.Native.Interfaces;
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namespace NvAPIWrapper.Native.GPU.Structures
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{
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/// <summary>
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/// Holds information regarding a illumination zone
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 8)]
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public struct IlluminationZoneInfoV1 : IInitializable
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{
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private const int MaximumNumberOfReserved = 64;
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private const int MaximumNumberOfDataBytes = 64;
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internal IlluminationZoneType _ZoneType;
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internal byte _DeviceIndex;
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internal byte _ProviderIndex;
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internal IlluminationZoneLocation _ZoneLocation;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfDataBytes)]
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internal byte[] _Data;
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = MaximumNumberOfReserved)]
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internal byte[] _Reserved;
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/// <summary>
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/// Gets the index of the illumination device that controls this zone.
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/// </summary>
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public int DeviceIndex
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{
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get => _DeviceIndex;
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}
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/// <summary>
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/// Gets the provider index used for representing logical to physical zone mapping.
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/// </summary>
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public int ProviderIndex
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{
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get => _ProviderIndex;
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}
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/// <summary>
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/// Gets the location of the zone on the board.
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/// </summary>
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public IlluminationZoneLocation ZoneLocation
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{
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get => _ZoneLocation;
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}
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/// <summary>
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/// Gets the zone type.
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/// </summary>
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internal IlluminationZoneType ZoneType
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{
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get => _ZoneType;
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}
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}
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} |